f1281295ee
add cmake option to force using the included version of SDL2
2023-02-23 06:16:09 +01:00
9ef9e71a46
ctrl: add menu entries to show dear imgui userguide and about window
2023-02-22 22:35:51 +01:00
407dded717
cleanup and revive the debug drawing code
2023-02-22 21:23:31 +01:00
abb563440d
add comment about DoomFrames from unregistered dooms
2023-02-22 21:15:22 +01:00
ff89a984fb
set ui log level from trace to debug
2023-02-22 21:15:03 +01:00
390413c09d
yes, it's buggy
2023-02-22 21:13:18 +01:00
9d097277cd
copy wildmidi.cfg to the build directory so that music works by default
2023-02-22 20:31:00 +01:00
4efcc3cb95
look for doom1.wad and create a link in the build directory if found
2023-02-22 20:30:12 +01:00
348bcc9997
use the included SDL if not appropriate system-wide SDL was found
2023-02-22 20:29:41 +01:00
b6f81cf375
add SDL-2.26.3
2023-02-22 19:20:36 +01:00
8d141da463
Squashed 'external/SDL/' content from commit adf31f6ec
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git-subtree-dir: external/SDL
git-subtree-split: adf31f6ec0be0f9ba562889398f71172c7941023
2023-02-22 19:20:36 +01:00
98c44f66df
preparations for also using nng_tcp as a transport
2023-02-22 19:17:06 +01:00
8b5231a782
ctrl: reenable the waitpid() code to catch crashing/killed dooms
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TODO: implement DoomState::tLastActive timeout logic
2023-02-21 23:05:53 +01:00
eea3377406
finally fix dooms not being able to output sound
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It was just the empty environment after posix_spawn() that caused
SDL_INIT_AUDIO to fail. __environ fixes that.
2023-02-21 23:03:39 +01:00
0639476d91
cleanup ib_sound_nng.c There never was an issue there...
2023-02-21 23:01:31 +01:00
fb3441f5d3
toggle fullscreen, toggle ui, invert mouse panning
2023-02-20 22:50:17 +01:00
4a0117af36
fix crash due to logging during shutdown from class based DoomState
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Crash was double free in ImGui::AppendLog() during shutdown. Will have to
disable the logging callback if logging should happen at that point.
2023-02-20 00:06:28 +01:00
e7c98a490e
disable texture info debug
2023-02-20 00:01:29 +01:00
284e5d1b0e
ctrl: fix rendering, erase Endooms, implement zooming and panning
2023-02-19 23:52:54 +01:00
cbe6f76920
dp_doom: use 4 bytes per pixel and fix the colors
2023-02-19 23:48:02 +01:00
3c5b3ae4e9
it's alive! not pretty but alive! also remove the fork() spawner
2023-02-19 16:33:23 +01:00
df9cf1c14a
intermittent ctrl commit: fork() based spawn code which makes nng panic
2023-02-19 16:23:29 +01:00
fc302969f6
dp_doom: hacky way to run without audio
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This needs fixing in the controller. Try something similar to xdg-open
where a doomgrandchild would execvp() the doom.
2023-02-19 16:22:51 +01:00
e53023079e
ctrl: register externally started dooms that introduce themselves
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TODO: Check on those via kill(pid, 0) or store the last activity time in
DoomState and let dooms time out if they don't send more updates.
2023-02-19 12:46:17 +01:00
9e857180be
dp_doom: fix silly bug causing only the first frame to be published
2023-02-19 12:40:26 +01:00
c292aadb68
dp_doom: make errors from IB_StartupSound() non-fatal
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Not sure if it actually runs without sound or die horribly. Needs testing.
2023-02-19 12:39:43 +01:00
c51f83a5fa
dp_doom: switch to own sdl sound impl because issues
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Wasn't a bug in the sound code at all. This version is just cleaned up
and is not compatible with SDL1 anymore.
2023-02-19 12:38:25 +01:00
cd25a3380a
unique filenames for ib_{sound, system, video}/ implementation files
2023-02-19 10:54:31 +01:00
381b8bd03c
silence doomsim logging even more
2023-02-19 10:46:26 +01:00
236652be35
make dp_doom send out framebuffers via nng
2023-02-19 10:46:12 +01:00
366bf9b75c
ctrl: better networking, can render received frames, still a broken mess
2023-02-19 10:44:57 +01:00
0e7eb1f5b8
fill out some of the doom implementation
2023-02-19 03:08:56 +01:00
777d766035
rename clowndoom to dp_doom, add skeleton code, fix issues
2023-02-19 02:17:52 +01:00
c9c334ae57
add modified clowndoom
2023-02-19 01:52:56 +01:00
a191a82bdc
Squashed 'src/dp_doom/' content from commit 1909924
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git-subtree-dir: src/dp_doom
git-subtree-split: 190992421c7c643afc99d7f7c511c162f65bea85
2023-02-19 01:52:56 +01:00
dfbfb4b08c
and back to spawning doomsims
2023-02-19 01:46:31 +01:00
773ea7341c
intermittent commit: do not spawn doomsim instances to test rendering
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Without spawning doomsims the SDL_UpdateTexture()+SDL_RenderCopy() way does
scale well: with 1024 non-spawned dooms I'm at 19.4 fps, 51.5 ms/frame.
A single core is maxed out all the time and it's nicely jumping between
cores.
2023-02-19 01:45:51 +01:00
feb0bc995c
work on rendering - can draw rectangles into buffers and display those
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Approach is to have one SDL_Texture per doom and use SDL_RenderCopy() with
different destination rectangles to compose the layout. Apart from
SDL_UpdateTexture() and SDL_RenderCopy() no work is done per doom.
This scales up to ~200 doomsim instances. After that the frametime
increases rapidly and all my cores are maxed out.
TODO: test without spawning doomsim processes!
2023-02-19 01:24:52 +01:00
9dab0ccf70
rename QuitDoom -> Endoom :)
2023-02-18 23:04:34 +01:00
e590bed17a
slight render call rearrangement
2023-02-18 22:41:05 +01:00
86dcd6f92d
get rid of the doomId concept, use the pid instead
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The internal unique id should not be needed, the pid is unique enough :)
Also this can allow starting dooms externally without having to pass an id
parameter that's not already in use. The externally started doom sends its
pid with the DoomReady message and the controller can add a new entry if it
needs to. Of course the controller will not be able to kill() these
externally started dooms.
2023-02-18 22:28:15 +01:00
42a2d01f2a
build tiny messaging infrastructure, refactor, hack till it sort of works
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When usleep()'ing in doomsim it misses most of the quit messages. I think
it's because the controller spams RunDoom all the time and the quit
messages get discarded while doomsim is sleeping.
2023-02-18 22:08:12 +01:00
cc4f66f8de
make logc an OBJECT library and enable clang-tidy for my code
2023-02-18 12:30:53 +01:00
67fba60f47
fix two "No newline at end of file" warnings
2023-02-18 12:30:53 +01:00
af41a870d6
playing with clang-tidy, needs more love
2023-02-18 12:30:53 +01:00
e26e406f29
caturday work: leak fixes, can now tell dooms to quit, nng util functions
2023-02-18 12:30:53 +01:00
7dbcf4bbb5
use _Static_assert to ensure DP_DoomState_Strings matches DP_Doomstate enum
2023-02-18 12:30:53 +01:00
01742f13d7
cmake: turn imgui from an INTERFACE library into an OBJECT library
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Saves us from compiling imgui multiple times and makes cmake invoked
clang-tidy automatically skip the imgui header and implementation files
because they are not directly part of our targets.
2023-02-18 12:30:53 +01:00
823932af16
posix_spawn() doomsims
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The doomsim startup routine or the controller startup publish are broken.
The doomsims never transition from DP_DS_Ready state.
2023-02-18 12:30:53 +01:00
c41066ebeb
remove the 'src/' prefix from file:line log output
2023-02-18 12:30:53 +01:00