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oxmox feb0bc995c work on rendering - can draw rectangles into buffers and display those
Approach is to have one SDL_Texture per doom and use SDL_RenderCopy() with
different destination rectangles to compose the layout. Apart from
SDL_UpdateTexture() and SDL_RenderCopy() no work is done per doom.

This scales up to ~200 doomsim instances. After that the frametime
increases rapidly and all my cores are maxed out.

TODO: test without spawning doomsim processes!
2023-02-19 01:24:52 +01:00
external cmake: turn imgui from an INTERFACE library into an OBJECT library 2023-02-18 12:30:53 +01:00
src work on rendering - can draw rectangles into buffers and display those 2023-02-19 01:24:52 +01:00
.clang-tidy playing with clang-tidy, needs more love 2023-02-18 12:30:53 +01:00
.gitignore .gitignore things 2023-02-03 21:31:17 +01:00
CMakeLists.txt make logc an OBJECT library and enable clang-tidy for my code 2023-02-18 12:30:53 +01:00
README.md Initial commit. This is not going to be useful to you for anything. Ever. 2023-02-03 21:15:57 +01:00

= doompanning