and back to spawning doomsims
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1 changed files with 1 additions and 3 deletions
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@ -62,14 +62,12 @@ void spawn_doom(ControllerContext &ctx)
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// TODO: Close stdin and stdout? Leave them open for now to see the logging
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// output.
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#if 0
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if (auto err = posix_spawn(&ds.id, "doomsim", nullptr, nullptr,
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const_cast<char *const *>(argv), nullptr))
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{
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log_error("Could not spawn doom: %s", strerror(err));
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return;
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}
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#endif
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ds.texture = SDL_CreateTexture(ctx.renderer, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, DoomScreenWidth, DoomScreenHeight);
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@ -179,7 +177,7 @@ void final_cleanup(ControllerContext &ctx)
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if (!ctx.dooms.empty())
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{
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log_warn("final cleanup: terminating all %zu remaining dooms", ctx.dooms.size());
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//signal_all_dooms(ctx, SIGTERM);
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signal_all_dooms(ctx, SIGTERM);
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}
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}
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