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oxmox 773ea7341c intermittent commit: do not spawn doomsim instances to test rendering
Without spawning doomsims the SDL_UpdateTexture()+SDL_RenderCopy() way does
scale well: with 1024 non-spawned dooms I'm at 19.4 fps, 51.5 ms/frame.
A single core is maxed out all the time and it's nicely jumping between
cores.
2023-02-19 01:45:51 +01:00
external cmake: turn imgui from an INTERFACE library into an OBJECT library 2023-02-18 12:30:53 +01:00
src intermittent commit: do not spawn doomsim instances to test rendering 2023-02-19 01:45:51 +01:00
.clang-tidy playing with clang-tidy, needs more love 2023-02-18 12:30:53 +01:00
.gitignore .gitignore things 2023-02-03 21:31:17 +01:00
CMakeLists.txt make logc an OBJECT library and enable clang-tidy for my code 2023-02-18 12:30:53 +01:00
README.md Initial commit. This is not going to be useful to you for anything. Ever. 2023-02-03 21:15:57 +01:00

= doompanning