2023-02-03 23:33:37 +01:00
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#include <cstdlib>
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#include <nng/nng.h>
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2023-02-12 03:32:02 +01:00
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2023-02-12 04:47:48 +01:00
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#include <imgui.h>
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#include <backends/imgui_impl_sdl.h>
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#include <backends/imgui_impl_sdlrenderer.h>
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2023-02-12 03:32:02 +01:00
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#include <SDL.h>
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2023-02-08 06:39:23 +01:00
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#include "dp_common.h"
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2023-02-03 23:33:37 +01:00
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2023-02-12 03:32:02 +01:00
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void dp_sdl_fatal(const char *const msg)
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{
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2023-02-12 04:47:48 +01:00
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log_fatal("%s: %s", msg, SDL_GetError());
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2023-02-12 03:32:02 +01:00
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abort();
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}
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2023-02-12 13:40:41 +01:00
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struct ControllerContext
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{
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nng_socket pub;
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nng_socket sub;
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SDL_Window *window;
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SDL_Renderer *renderer;
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};
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2023-02-03 23:33:37 +01:00
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2023-02-12 13:40:41 +01:00
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int doom_controller_loop(ControllerContext *ctx)
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2023-02-03 23:33:37 +01:00
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{
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2023-02-12 13:40:41 +01:00
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static constexpr ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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2023-02-12 04:47:48 +01:00
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2023-02-12 03:32:02 +01:00
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bool done = false;
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while (!done)
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{
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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2023-02-12 04:47:48 +01:00
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ImGui_ImplSDL2_ProcessEvent(&event);
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2023-02-12 03:32:02 +01:00
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if (event.type == SDL_QUIT)
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done = true;
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2023-02-12 13:40:41 +01:00
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if (event.type == SDL_WINDOWEVENT
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&& event.window.event == SDL_WINDOWEVENT_CLOSE
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&& event.window.windowID == SDL_GetWindowID(ctx->window))
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{
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2023-02-12 03:32:02 +01:00
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done = true;
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2023-02-12 13:40:41 +01:00
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}
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2023-02-12 03:32:02 +01:00
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}
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2023-02-12 04:47:48 +01:00
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// Start the Dear ImGui frame
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ImGui_ImplSDLRenderer_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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// Rendering
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ImGui::Render();
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2023-02-12 13:40:41 +01:00
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SDL_SetRenderDrawColor(ctx->renderer,
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(u8)(clear_color.x * 255), (u8)(clear_color.y * 255), (u8)(clear_color.z * 255), (u8)(clear_color.w * 255));
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SDL_RenderClear(ctx->renderer);
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2023-02-12 04:47:48 +01:00
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ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
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2023-02-12 13:40:41 +01:00
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SDL_RenderPresent(ctx->renderer);
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2023-02-12 03:32:02 +01:00
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}
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2023-02-11 23:52:20 +01:00
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return 0;
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}
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int main(int argc, char *argv[])
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{
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(void) argc;
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(void) argv;
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log_info("doompanning ctrl starting");
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2023-02-12 03:32:02 +01:00
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER))
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dp_sdl_fatal("SDL_Init");
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#ifdef SDL_HINT_IME_SHOW_UI
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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#endif
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const auto windowFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
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auto window = SDL_CreateWindow("doompanning", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, windowFlags);
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if (!window)
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dp_sdl_fatal("SDL_CreateWindow");
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auto renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (!renderer)
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dp_sdl_fatal("SDL_CreateRenderer");
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2023-02-12 04:47:48 +01:00
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
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ImGui_ImplSDLRenderer_Init(renderer);
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2023-02-12 03:32:02 +01:00
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2023-02-12 13:40:41 +01:00
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dp_nng_init_limits(1, 1, 1);
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2023-02-04 01:56:30 +01:00
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2023-02-12 13:40:41 +01:00
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auto pubSock = make_ctrl_pub(CtrlUrl);
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auto subSock = make_ctrl_sub(DoomUrl);
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2023-02-04 01:56:30 +01:00
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2023-02-12 13:40:41 +01:00
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ControllerContext ctx
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2023-02-04 01:56:30 +01:00
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{
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pubSock,
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subSock,
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window,
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renderer
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};
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2023-02-04 01:56:30 +01:00
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2023-02-12 13:40:41 +01:00
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int ret = doom_controller_loop(&ctx);
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2023-02-04 01:56:30 +01:00
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2023-02-12 13:40:41 +01:00
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nng_close(pubSock);
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nng_close(subSock);
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2023-02-04 01:56:30 +01:00
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2023-02-12 13:40:41 +01:00
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return ret;
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}
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