doompanning/src/doompanning.cc

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#include <cstdlib>
#include <nng/nng.h>
#include <imgui.h>
#include <backends/imgui_impl_sdl.h>
#include <backends/imgui_impl_sdlrenderer.h>
#include <SDL.h>
#include "dp_common.h"
#include "log.h"
void dp_sdl_fatal(const char *const msg)
{
log_fatal("%s: %s", msg, SDL_GetError());
abort();
}
static const size_t NumDooms = 3;
int doom_controller_loop(nng_socket pubSock, nng_socket subSock, SDL_Window *window, SDL_Renderer *renderer)
{
bool show_demo_window = true;
bool show_another_window = false;
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
bool done = false;
while (!done)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT)
done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
done = true;
}
// Start the Dear ImGui frame
ImGui_ImplSDLRenderer_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window);
// Rendering
ImGui::Render();
SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255));
SDL_RenderClear(renderer);
ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
SDL_RenderPresent(renderer);
}
return 0;
}
int main(int argc, char *argv[])
{
(void) argc;
(void) argv;
log_info("doompanning ctrl starting");
dp_nng_init_limits(1, 1, 1);
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auto pubSock = make_ctrl_pub(CtrlUrl);
auto subSock = make_ctrl_sub(DoomUrl);
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER))
dp_sdl_fatal("SDL_Init");
#ifdef SDL_HINT_IME_SHOW_UI
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
#endif
const auto windowFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
auto window = SDL_CreateWindow("doompanning", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, windowFlags);
if (!window)
dp_sdl_fatal("SDL_CreateWindow");
auto renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
if (!renderer)
dp_sdl_fatal("SDL_CreateRenderer");
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
ImGui_ImplSDLRenderer_Init(renderer);
int ret = doom_controller_loop(pubSock, subSock, window, renderer);
nng_close(pubSock);
nng_close(subSock);
return ret;
}
// doomctrl test code
#if 0
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size_t readyCount = 0;
log_debug("ctrl waiting for hello from dooms");
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while (readyCount < numDooms)
{
char *buf = nullptr;
size_t sz = 0;
if (auto res = nng_recv(subSock, &buf, &sz, NNG_FLAG_ALLOC))
dp_nng_fatal("run_ctrl/sub/go", res);
log_debug("ctrl received %zu bytes from a doom", sz);
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nng_free(buf, sz);
++readyCount;
}
log_debug("ctrl is unleashing dooms");
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if (auto res = nng_send(pubSock, (void *)&readyCount, sizeof(readyCount), 0))
dp_nng_fatal("run_ctrl/pub/unleash", res);
#endif
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// doomsim test code
#if 0
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while (true) // FIXME: ctrl code does not work this way
{
log_debug("doom%zu sending hello", id);
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if (auto res = nng_send(pubSock, (void *)&id, sizeof(id), 0))
dp_nng_fatal("run_doom/pub/hello", res);
{
char *buf = nullptr;
size_t sz = 0;
log_debug("doom%zu waiting for unleash", id);
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auto res = nng_recv(subSock, &buf, &sz, NNG_FLAG_ALLOC | NNG_FLAG_NONBLOCK);
if (res == NNG_EAGAIN)
{
usleep(10 * 1000);
continue;
}
else if (res)
dp_nng_fatal("run_doom/sub/go", res);
log_debug("doom%zu unleashed by %zu bytes!", id, sz);
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nng_free(buf, sz);
break;
}
}
#endif