doompanning/src
oxmox feb0bc995c work on rendering - can draw rectangles into buffers and display those
Approach is to have one SDL_Texture per doom and use SDL_RenderCopy() with
different destination rectangles to compose the layout. Apart from
SDL_UpdateTexture() and SDL_RenderCopy() no work is done per doom.

This scales up to ~200 doomsim instances. After that the frametime
increases rapidly and all my cores are maxed out.

TODO: test without spawning doomsim processes!
2023-02-19 01:24:52 +01:00
..
CMakeLists.txt make logc an OBJECT library and enable clang-tidy for my code 2023-02-18 12:30:53 +01:00
doompanning.cc work on rendering - can draw rectangles into buffers and display those 2023-02-19 01:24:52 +01:00
doomsim.cc rename QuitDoom -> Endoom :) 2023-02-18 23:04:34 +01:00
dp_common.c rename QuitDoom -> Endoom :) 2023-02-18 23:04:34 +01:00
dp_common.h work on rendering - can draw rectangles into buffers and display those 2023-02-19 01:24:52 +01:00
dp_common_c_test.c build tiny messaging infrastructure, refactor, hack till it sort of works 2023-02-18 22:08:12 +01:00
dp_imgui_demo.cc add an imgui demo app + cmake cleanup 2023-02-12 13:39:48 +01:00
dp_types.h add my standard typedefs for integrals 2023-02-12 13:38:54 +01:00
dp_util.hpp slight render call rearrangement 2023-02-18 22:41:05 +01:00
log.c refactoring all the things 2023-02-08 06:39:23 +01:00
log.h refactoring all the things 2023-02-08 06:39:23 +01:00