git-subtree-dir: src/dp_doom git-subtree-split: 190992421c7c643afc99d7f7c511c162f65bea85
108 lines
2.2 KiB
C++
108 lines
2.2 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// DESCRIPTION:
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// The not so system specific sound interface.
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//
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//-----------------------------------------------------------------------------
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#ifndef __S_SOUND__
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#define __S_SOUND__
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#include "p_mobj.h"
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//
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// Initializes sound stuff, including volume
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// Sets channels, SFX and music volume,
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// allocates channel buffer, sets S_sfx lookup.
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//
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void
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S_Init
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( int sfxVolume,
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int musicVolume );
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//
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// Per level startup code.
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// Kills playing sounds at start of level,
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// determines music if any, changes music.
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//
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void S_Start(void);
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//
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// Start sound for thing at <origin>
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// using <sound_id> from sounds.h
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//
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void
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S_StartSound
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( const mobj_t* origin,
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int sound_id );
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// Will start a sound at a given volume.
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void
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S_StartSoundAtVolume
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( const mobj_t* origin,
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int sound_id,
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int volume );
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// Stop sound for thing at <origin>
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void S_StopSound(const mobj_t* origin);
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// Start music using <music_id> from sounds.h
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void S_StartMusic(int music_id);
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// Start music using <music_id> from sounds.h,
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// and set whether looping
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void
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S_ChangeMusic
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( int music_id,
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boolean looping );
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// Stops the music fer sure.
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void S_StopMusic(void);
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// Stop and resume music, during game PAUSE.
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void S_PauseSound(void);
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void S_ResumeSound(void);
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//
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// Updates music & sounds
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//
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void S_UpdateSounds(const mobj_t* listener);
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void S_SetMusicVolume(int volume);
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void S_SetSfxVolume(int volume);
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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