doompanning/linuxdoom-1.10/s_sound.h
oxmox a191a82bdc Squashed 'src/dp_doom/' content from commit 1909924
git-subtree-dir: src/dp_doom
git-subtree-split: 190992421c7c643afc99d7f7c511c162f65bea85
2023-02-19 01:52:56 +01:00

108 lines
2.2 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// The not so system specific sound interface.
//
//-----------------------------------------------------------------------------
#ifndef __S_SOUND__
#define __S_SOUND__
#include "p_mobj.h"
//
// Initializes sound stuff, including volume
// Sets channels, SFX and music volume,
// allocates channel buffer, sets S_sfx lookup.
//
void
S_Init
( int sfxVolume,
int musicVolume );
//
// Per level startup code.
// Kills playing sounds at start of level,
// determines music if any, changes music.
//
void S_Start(void);
//
// Start sound for thing at <origin>
// using <sound_id> from sounds.h
//
void
S_StartSound
( const mobj_t* origin,
int sound_id );
// Will start a sound at a given volume.
void
S_StartSoundAtVolume
( const mobj_t* origin,
int sound_id,
int volume );
// Stop sound for thing at <origin>
void S_StopSound(const mobj_t* origin);
// Start music using <music_id> from sounds.h
void S_StartMusic(int music_id);
// Start music using <music_id> from sounds.h,
// and set whether looping
void
S_ChangeMusic
( int music_id,
boolean looping );
// Stops the music fer sure.
void S_StopMusic(void);
// Stop and resume music, during game PAUSE.
void S_PauseSound(void);
void S_ResumeSound(void);
//
// Updates music & sounds
//
void S_UpdateSounds(const mobj_t* listener);
void S_SetMusicVolume(int volume);
void S_SetSfxVolume(int volume);
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------