// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // The not so system specific sound interface. // //----------------------------------------------------------------------------- #ifndef __S_SOUND__ #define __S_SOUND__ #include "p_mobj.h" // // Initializes sound stuff, including volume // Sets channels, SFX and music volume, // allocates channel buffer, sets S_sfx lookup. // void S_Init ( int sfxVolume, int musicVolume ); // // Per level startup code. // Kills playing sounds at start of level, // determines music if any, changes music. // void S_Start(void); // // Start sound for thing at // using from sounds.h // void S_StartSound ( const mobj_t* origin, int sound_id ); // Will start a sound at a given volume. void S_StartSoundAtVolume ( const mobj_t* origin, int sound_id, int volume ); // Stop sound for thing at void S_StopSound(const mobj_t* origin); // Start music using from sounds.h void S_StartMusic(int music_id); // Start music using from sounds.h, // and set whether looping void S_ChangeMusic ( int music_id, boolean looping ); // Stops the music fer sure. void S_StopMusic(void); // Stop and resume music, during game PAUSE. void S_PauseSound(void); void S_ResumeSound(void); // // Updates music & sounds // void S_UpdateSounds(const mobj_t* listener); void S_SetMusicVolume(int volume); void S_SetSfxVolume(int volume); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------