42a2d01f2a
build tiny messaging infrastructure, refactor, hack till it sort of works
...
When usleep()'ing in doomsim it misses most of the quit messages. I think
it's because the controller spams RunDoom all the time and the quit
messages get discarded while doomsim is sleeping.
2023-02-18 22:08:12 +01:00
e26e406f29
caturday work: leak fixes, can now tell dooms to quit, nng util functions
2023-02-18 12:30:53 +01:00
823932af16
posix_spawn() doomsims
...
The doomsim startup routine or the controller startup publish are broken.
The doomsims never transition from DP_DS_Ready state.
2023-02-18 12:30:53 +01:00
17f4b34ea3
add comment to ExampleAppLog and mini refactoring
2023-02-18 12:30:53 +01:00
a75ffa940d
fix build under msys2
2023-02-18 12:30:40 +01:00
61a3d20dad
add first ui input elements and in-game logging
2023-02-12 22:21:06 +01:00
3dbf4f2255
custom imgui window title!
2023-02-12 16:12:01 +01:00
e4cf3deecc
First steps with Dear ImGui. It's awesome!
2023-02-12 15:48:15 +01:00
07033c9d13
mini refactoring and cleanup
2023-02-12 13:40:41 +01:00
31aa3f049e
build and use imgui from externals, make the imgui demo work
2023-02-12 04:47:48 +01:00
d6829aa9cd
ctrl: write some broken sdl and imgui code
2023-02-12 03:32:02 +01:00
cd99af391f
doomsim updates: state machine, nng_recvmsg/nng_sendmsg, first actual logic
2023-02-11 23:52:20 +01:00
a7b31a6f49
refactoring all the things
...
- Move from spdlog to log.c by rxi
- Create dp_common c library
- Create empty doomsim executable
2023-02-08 06:39:23 +01:00
5ca8329db1
buggy pub sub code
2023-02-04 01:56:30 +01:00
6c33ce8deb
create cmake project structure and c++ test app
2023-02-03 23:33:37 +01:00