doompanning/src/doompanning.cc

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#include <cstdlib>
#include <nng/nng.h>
#include <sys/types.h>
#include <unistd.h>
#include "dp_common.h"
#include "log.h"
static const size_t NumDooms = 3;
int doom_controller_loop(nng_socket pubSock, nng_socket subSock)
{
return 0;
}
int main(int argc, char *argv[])
{
(void) argc;
(void) argv;
log_info("doompanning ctrl starting");
dp_nng_init_limits(1, 1, 1);
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auto pubSock = make_ctrl_pub(CtrlUrl);
auto subSock = make_ctrl_sub(DoomUrl);
int ret = doom_controller_loop(pubSock, subSock);
nng_close(pubSock);
nng_close(subSock);
return ret;
}
// doomctrl test code
#if 0
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size_t readyCount = 0;
log_debug("ctrl waiting for hello from dooms");
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while (readyCount < numDooms)
{
char *buf = nullptr;
size_t sz = 0;
if (auto res = nng_recv(subSock, &buf, &sz, NNG_FLAG_ALLOC))
dp_nng_fatal("run_ctrl/sub/go", res);
log_debug("ctrl received %zu bytes from a doom", sz);
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nng_free(buf, sz);
++readyCount;
}
log_debug("ctrl is unleashing dooms");
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if (auto res = nng_send(pubSock, (void *)&readyCount, sizeof(readyCount), 0))
dp_nng_fatal("run_ctrl/pub/unleash", res);
#endif
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// doomsim test code
#if 0
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while (true) // FIXME: ctrl code does not work this way
{
log_debug("doom%zu sending hello", id);
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if (auto res = nng_send(pubSock, (void *)&id, sizeof(id), 0))
dp_nng_fatal("run_doom/pub/hello", res);
{
char *buf = nullptr;
size_t sz = 0;
log_debug("doom%zu waiting for unleash", id);
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auto res = nng_recv(subSock, &buf, &sz, NNG_FLAG_ALLOC | NNG_FLAG_NONBLOCK);
if (res == NNG_EAGAIN)
{
usleep(10 * 1000);
continue;
}
else if (res)
dp_nng_fatal("run_doom/sub/go", res);
log_debug("doom%zu unleashed by %zu bytes!", id, sz);
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nng_free(buf, sz);
break;
}
}
#endif