#include #include #include #include #include "dp_common.h" #include "log.h" static const size_t NumDooms = 3; int doom_controller_loop(nng_socket pubSock, nng_socket subSock) { return 0; } int main(int argc, char *argv[]) { (void) argc; (void) argv; log_info("doompanning ctrl starting"); dp_nng_init_limits(1, 1, 1); auto pubSock = make_ctrl_pub(CtrlUrl); auto subSock = make_ctrl_sub(DoomUrl); int ret = doom_controller_loop(pubSock, subSock); nng_close(pubSock); nng_close(subSock); return ret; } // doomctrl test code #if 0 size_t readyCount = 0; log_debug("ctrl waiting for hello from dooms"); while (readyCount < numDooms) { char *buf = nullptr; size_t sz = 0; if (auto res = nng_recv(subSock, &buf, &sz, NNG_FLAG_ALLOC)) dp_nng_fatal("run_ctrl/sub/go", res); log_debug("ctrl received %zu bytes from a doom", sz); nng_free(buf, sz); ++readyCount; } log_debug("ctrl is unleashing dooms"); if (auto res = nng_send(pubSock, (void *)&readyCount, sizeof(readyCount), 0)) dp_nng_fatal("run_ctrl/pub/unleash", res); #endif // doomsim test code #if 0 while (true) // FIXME: ctrl code does not work this way { log_debug("doom%zu sending hello", id); if (auto res = nng_send(pubSock, (void *)&id, sizeof(id), 0)) dp_nng_fatal("run_doom/pub/hello", res); { char *buf = nullptr; size_t sz = 0; log_debug("doom%zu waiting for unleash", id); auto res = nng_recv(subSock, &buf, &sz, NNG_FLAG_ALLOC | NNG_FLAG_NONBLOCK); if (res == NNG_EAGAIN) { usleep(10 * 1000); continue; } else if (res) dp_nng_fatal("run_doom/sub/go", res); log_debug("doom%zu unleashed by %zu bytes!", id, sz); nng_free(buf, sz); break; } } #endif