doompanning/linuxdoom-1.10/g_game.h
oxmox a191a82bdc Squashed 'src/dp_doom/' content from commit 1909924
git-subtree-dir: src/dp_doom
git-subtree-split: 190992421c7c643afc99d7f7c511c162f65bea85
2023-02-19 01:52:56 +01:00

80 lines
2 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Duh.
//
//-----------------------------------------------------------------------------
#ifndef __G_GAME__
#define __G_GAME__
#include "doomdef.h"
#include "d_event.h"
//
// GAME
//
void G_DeathMatchSpawnPlayer (int playernum);
void G_InitNew (skill_t skill, int episode, int map);
// Can be called by the startup code or M_Responder.
// A normal game starts at map 1,
// but a warp test can start elsewhere
void G_DeferedInitNew (skill_t skill, int episode, int map);
void G_DeferedPlayDemo (const char* demo);
// Can be called by the startup code or M_Responder,
// calls P_SetupLevel or W_EnterWorld.
void G_LoadGame (const char* name);
void G_DoLoadGame (void);
// Called by M_Responder.
void G_SaveGame (int slot, const char* description);
// Only called by startup code.
void G_RecordDemo (const char* name);
void G_BeginRecording (void);
void G_PlayDemo (const char* name);
void G_TimeDemo (const char* name);
boolean G_CheckDemoStatus (void);
void G_ExitLevel (void);
void G_SecretExitLevel (void);
void G_WorldDone (void);
void G_Ticker (void);
boolean G_Responder (const event_t* ev);
void G_ScreenShot (void);
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------