git-subtree-dir: src/dp_doom git-subtree-split: 190992421c7c643afc99d7f7c511c162f65bea85
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __D_TICCMD__
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#define __D_TICCMD__
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#include "doomtype.h"
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// The data sampled per tick (single player)
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// and transmitted to other peers (multiplayer).
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// Mainly movements/button commands per game tick,
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// plus a checksum for internal state consistency.
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typedef struct
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{
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signed char forwardmove; // *2048 for move
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signed char sidemove; // *2048 for move
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short angleturn; // <<16 for angle delta
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short consistancy; // checks for net game
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byte chatchar;
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byte buttons;
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} ticcmd_t;
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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