doompanning/src/doompanning.cc

889 lines
28 KiB
C++

#include <nng/nng.h>
#include <nng/protocol/pubsub0/pub.h>
#include <nng/protocol/pubsub0/sub.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <backends/imgui_impl_sdl.h>
#include <backends/imgui_impl_sdlrenderer.h>
#include <SDL.h>
#include <algorithm>
#include <array>
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <thread>
#include <type_traits>
#include <vector>
#include <signal.h>
#ifdef __WIN32
#include <windows.h>
#else
#include <spawn.h>
#include <sys/wait.h>
#include <unistd.h>
#endif
#include "dp_util.hpp"
#include "doomlib.hpp"
#if DoomBytesPerPixel == 4
static const u32 DoomSdlTexturePixelFormat = SDL_PIXELFORMAT_ARGB8888;
#else
#error Unhandled DoomBytesPerPixel value. Which SDL_PIXELFORMAT to use?
#endif
void dp_sdl_fatal(const char *const msg)
{
log_fatal("%s: %s", msg, SDL_GetError());
abort();
}
void dp_sdl_error(const char *const msg)
{
log_error("%s: %s", msg, SDL_GetError());
}
struct DoomState
{
// So easy to get this wrong and destroy the texture by accident. Cleanup is
// now done in check_on_dooms() before erasing the state. Enabling this code
// still works though.
#if 0
DoomState() = default;
~DoomState()
{
if (texture)
SDL_DestroyTexture(texture);
}
DoomState(const DoomState &) = delete;
DoomState &operator=(const DoomState &) = delete;
DoomState(DoomState &&o)
: DoomState()
{
*this = std::move(o);
}
DoomState &operator=(DoomState &&o)
{
std::swap(id, o.id);
std::swap(state, o.state);
std::swap(tLastActive, o.tLastActive);
std::swap(texture, o.texture);
return *this;
}
#endif
doomid_t id = 0;
DP_DoomState state = DP_DS_Unknown;
std::chrono::steady_clock::time_point tLastActive;
SDL_Texture *texture = nullptr;
};
struct ControllerContext
{
nng_socket pub;
nng_socket sub;
SDL_Window *window;
SDL_Renderer *renderer;
std::vector<DoomState> dooms;
bool quit = false;
ExampleAppLog appLog;
int columns = 4;
float scaleFactor = 1.0;
s32 offsetX = 0;
s32 offsetY = 0;
bool isMousePanning = false;
bool isFullscreen = false;
bool uiVisible = true;
bool publishInputsMode = false;
MsgInputs inputs;
};
struct ControllerActions
{
int doomsToSpawn = 0;
bool endAllDooms = false;
};
#define DOOM_EXECUTABLE "dp_doom"
#if defined(__FREEBSD__)
extern char **environ;
char **__environ = environ;
#endif
#ifdef __WIN32
inline void spawn_doom(ControllerContext &ctx)
{
(void) ctx;
// Source: https://learn.microsoft.com/en-us/windows/win32/procthread/creating-processes
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
char cmdLine[256];
snprintf(cmdLine, sizeof(cmdLine), "%s", DOOM_EXECUTABLE);
// Start the child process.
if (!CreateProcess(NULL, // No module name (use command line)
cmdLine, // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi) // Pointer to PROCESS_INFORMATION structure
)
{
log_error("CreateProcess failed (%d)", GetLastError());
return;
}
log_info("Spawned new %s, pid=%d", cmdLine, pi.dwProcessId);
}
#else
void spawn_doom_posix_spawn(ControllerContext &ctx)
{
(void) ctx;
const char *const argv[] = { DOOM_EXECUTABLE, nullptr };
// TODO: Close stdin and stdout? Leave them open for now to see the logging
// output.
pid_t pid;
if (auto err = posix_spawn(&pid, DOOM_EXECUTABLE, nullptr, nullptr,
const_cast<char *const *>(argv), __environ))
{
log_error("Could not spawn %s: %s", DOOM_EXECUTABLE, strerror(err));
return;
}
log_info("Spawned new %s, pid=%d", DOOM_EXECUTABLE, pid);
}
inline void spawn_doom(ControllerContext &ctx)
{
spawn_doom_posix_spawn(ctx);
}
#endif
void end_all_dooms(ControllerContext &ctx)
{
nng_msg *msg = nullptr;
int res = 0;
if ((res = nng_msg_alloc(&msg, sizeof(MsgMcstCommand))))
dp_nng_fatal("ctrl/nng_msg_alloc", res);
auto dpmsg = DP_NNG_BODY_AS(msg, MsgMcstCommand);
dpmsg->head.msgType = DP_MT_McstCommand;
dpmsg->cmd = DP_DC_Endoom;
if ((res = nng_sendmsg(ctx.pub, msg, 0)))
dp_nng_fatal("ctrl/sendmsg", res);
}
void perform_actions(ControllerContext &ctx, const ControllerActions &actions)
{
if (actions.doomsToSpawn)
{
log_info("Spawning %d new dooms", actions.doomsToSpawn);
for (int i=0; i<actions.doomsToSpawn; ++i)
spawn_doom(ctx);
}
if (actions.endAllDooms)
{
log_info("Telling all dooms to quit");
end_all_dooms(ctx);
}
}
inline auto dp_now() { return std::chrono::steady_clock::now(); }
inline auto dp_elapsed(const std::chrono::steady_clock::time_point &tStart) { return dp_now() - tStart; }
void check_on_dooms(ControllerContext &ctx)
{
#ifndef __WIN32
pid_t pid = 0;
// Detect dooms that have terminated. This works for dooms forked from the
// controller, not for externally started dooms.
do
{
int wstatus = 0;
if (pid = waitpid(0, &wstatus, WNOHANG); pid > 0)
{
if (auto ds = find_in_container(ctx.dooms, [pid] (const auto &ds) { return ds.id == pid; });
ds != std::end(ctx.dooms))
{
if (WIFEXITED(wstatus))
log_info("doom(%d) exited with status %d", pid, WEXITSTATUS(wstatus));
else if (WIFSIGNALED(wstatus))
log_warn("doom#(%d) got killed by signal %d", pid, WTERMSIG(wstatus));
// Manually set Endoom state and let the code below clean it up.
ds->state = DP_DS_Endoom;
}
}
} while (pid > 0);
#else
#warning "pid checking not implemented for Windows"
#endif
// Find dooms that are in Endoom state and remove them. This works for
// externally started dooms if we received their Endoom DoomState update.
{
const auto prevCount = ctx.dooms.size();
const auto removedBegin = std::remove_if(std::begin(ctx.dooms), std::end(ctx.dooms), [](const auto &ds)
{ return ds.state == DP_DS_Endoom; });
if (removedBegin != std::end(ctx.dooms))
{
auto count = std::distance(removedBegin, std::end(ctx.dooms));
std::for_each(removedBegin, std::end(ctx.dooms), [](auto &ds)
{ SDL_DestroyTexture(ds.texture); ds.texture = nullptr; });
ctx.dooms.erase(removedBegin, std::end(ctx.dooms));
const auto newCount = ctx.dooms.size();
log_info("Erased %zu dooms which were in Endoom state. Doomcount before=%zu, after=%zu", count, prevCount, newCount);
}
}
// FIXME: We can miss Endoom state updates when nng has to drop messages due
// to queue size limits. If this happens for an externally started doom it
// will never be removed from ctx.dooms (waitpid() does not work because the
// doom is not our child). Use DoomState::tLastActive and a fixed timeout
// value to timeout dooms and erase them from ctx.dooms.
}
//#define DP_DO_DEBUG_DRAWING
#ifdef DP_DO_DEBUG_DRAWING
#include "debug_draw.cc"
#endif
void do_networking(ControllerContext &ctx)
{
// Set to true if we receive at least one DP_DS_Ready DoomState update. Then
// a single DP_DC_RunDoom command is broadcast.
bool sendRunDoom = false;
// Limit the max time we spend doing network stuff.
static const auto MaxNetworkingTime = std::chrono::milliseconds(10);
auto tStart = dp_now();
while (true)
{
if (auto elapsed = dp_elapsed(tStart); elapsed >= MaxNetworkingTime)
break;
nng_msg *msg = nullptr;
if (auto res = dp_recv_new_msg_nonblock(ctx.sub, &msg))
{
if (!dp_nng_is_timeout(res))
dp_nng_fatal("ctrl/recvmsg", res);
break; // timeout
}
auto msgBase = DP_NNG_BODY_AS(msg, MessageBase);
if (msgBase->msgType == DP_MT_DoomState)
{
auto msgDoomState = DP_NNG_BODY_AS(msg, MsgDoomState);
// Check if we know this doom and register it if we don't.
auto pid = msgDoomState->doomId;
auto dit = find_in_container(ctx.dooms, [pid] (const auto &ds) { return ds.id == pid; });
if (dit != std::end(ctx.dooms))
{
dit->state = msgDoomState->doomState;
dit->tLastActive = dp_now();
}
else
{
DoomState ds;
ds.id = pid;
ds.state = msgDoomState->doomState;
ds.tLastActive = dp_now();
ds.texture = SDL_CreateTexture(
ctx.renderer, DoomSdlTexturePixelFormat,
SDL_TEXTUREACCESS_STREAMING, DoomScreenWidth, DoomScreenHeight);
if (!ds.texture)
dp_sdl_fatal("SDL_CreateTexture");
#if 0
{
u32 format = 0;
int access = 0;
int w = 0;
int h = 0;
if (SDL_QueryTexture(ds.texture, &format, &access, &w, &h))
dp_sdl_fatal("SDL_QueryTexture");
log_debug("texture info (wanted, got): format=(%u, %u), access=(%d, %d), w=(%d, %d), h=(%d, %d)",
DoomSdlTexturePixelFormat, format,
SDL_TEXTUREACCESS_STREAMING, access,
DoomScreenWidth, w,
DoomScreenHeight, h
);
assert(format == DoomSdlTexturePixelFormat);
assert(access == SDL_TEXTUREACCESS_STREAMING);
assert(w == DoomScreenWidth);
assert(h == DoomScreenHeight);
}
#endif
log_info("Registered new doom (pid=%d)", ds.id);
ctx.dooms.emplace_back(std::move(ds));
}
if (msgDoomState->doomState == DP_DS_Ready)
sendRunDoom = true;
}
else if (msgBase->msgType == DP_MT_DoomFrame)
{
auto msgDoomFrame = DP_NNG_BODY_AS(msg, MsgDoomFrame);
auto pid = msgDoomFrame->doomId;
auto dit = find_in_container(ctx.dooms, [pid] (const auto &ds) { return ds.id == pid; });
if (dit != std::end(ctx.dooms))
{
auto &ds = *dit;
ds.tLastActive = dp_now();
u8 *sourcePixels = msgDoomFrame->frame;
#ifdef DP_DO_DEBUG_DRAWING
OffscreenBuffer buffer =
{
DoomScreenWidth,
DoomScreenHeight,
sourcePixels,
DoomScreenWidth * DoomBytesPerPixel,
DoomBytesPerPixel
};
DrawRectangle(&buffer, 0, 0, 10, 10, { 1, 0, 0, 1 });
DrawRectangle(&buffer, 0, buffer.height-10, 10, buffer.height, { 0, 1, 0, 1 });
DrawRectangle(&buffer, buffer.width-10, buffer.height-10, buffer.width, buffer.height, { 0, 0, 1, 1 });
DrawRectangle(&buffer, buffer.width-10, 0, buffer.width, 10, { 0.840, 0.0168, 0.717, 1 });
#endif
if (SDL_UpdateTexture(ds.texture, nullptr, sourcePixels, DoomFramePitch))
dp_sdl_fatal("SDL_UpdateTexture");
}
else
{
// FIXME: this case happens if too many dooms are spawned at
// once: we miss some of their DoomState DP_DS_Ready messages
// and thus never register them. The dooms do however see our
// DP_DC_RunDoom commands so they start running.
log_trace("Received DoomFrame from unregistered doom (pid=%d)", pid);
}
}
nng_msg_free(msg);
}
if (sendRunDoom)
{
nng_msg *msg = nullptr;
int res = 0;
if ((res = nng_msg_alloc(&msg, sizeof(MsgMcstCommand))))
dp_nng_fatal("ctrl/nng_msg_alloc", res);
auto dpmsg = DP_NNG_BODY_AS(msg, MsgMcstCommand);
dpmsg->head.msgType = DP_MT_McstCommand;
dpmsg->cmd = DP_DC_RunDoom;
if ((res = nng_sendmsg(ctx.pub, msg, 0)))
dp_nng_fatal("ctrl/sendmsg", res);
}
if (ctx.publishInputsMode && ctx.inputs.eventCount)
{
nng_msg *msg = nullptr;
int res = 0;
if ((res = nng_msg_alloc(&msg, sizeof(MsgInputs))))
dp_nng_fatal("ctrl/nng_msg_alloc", res);
auto dpmsg = DP_NNG_BODY_AS(msg, MsgInputs);
*dpmsg = ctx.inputs;
ctx.inputs.eventCount = 0;
if ((res = nng_sendmsg(ctx.pub, msg, 0)))
dp_nng_fatal("ctrl/sendmsg", res);
}
}
void final_cleanup(ControllerContext &ctx)
{
log_debug("final cleanup: ending all dooms");
end_all_dooms(ctx);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
check_on_dooms(ctx);
if (!ctx.dooms.empty())
{
log_warn("final cleanup: %zu dooms remain", ctx.dooms.size());
}
}
// Same as D_PostEvent from d_main.c
void post_doom_event(ControllerContext &ctx, const dp_doom_event_t &doom_event)
{
ctx.inputs.events[ctx.inputs.eventCount] = doom_event;
ctx.inputs.eventCount = (ctx.inputs.eventCount+1) & (DoomMaxEvents-1);
}
void render_dooms(ControllerContext &ctx)
{
SDL_Rect destRect = { ctx.offsetX, ctx.offsetY, DoomScreenWidth, DoomScreenHeight };
destRect.w *= ctx.scaleFactor;
destRect.h *= ctx.scaleFactor;
const size_t doomCount = ctx.dooms.size();
for (size_t i=0; i<doomCount; ++i)
{
if (i != 0 && i % ctx.columns == 0)
{
destRect.x = ctx.offsetX;
destRect.y += destRect.h;
}
auto &ds = ctx.dooms.at(i);
auto texture = ds.texture;
SDL_RenderCopy(ctx.renderer, texture, nullptr, &destRect);
destRect.x += destRect.w;
}
}
ControllerActions run_ui(ControllerContext &ctx)
{
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
const bool has_debug_tools = true;
#else
const bool has_debug_tools = false;
#endif
static bool show_app_metrics = false;
static bool show_app_debug_log = false;
static bool show_app_about = false;
static bool show_log_window = true;
static bool show_userguide = false;
if (show_app_metrics)
ImGui::ShowMetricsWindow(&show_app_metrics);
if (show_app_debug_log)
ImGui::ShowDebugLogWindow(&show_app_debug_log);
if (show_app_about)
ImGui::ShowAboutWindow(&show_app_about);
const ImGuiViewport* main_viewport = ImGui::GetMainViewport();
if (show_log_window)
{
ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 666, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
ctx.appLog.Draw("log");
}
if (show_userguide)
{
ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 666, main_viewport->WorkPos.y + 420), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(500, 360), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Dear ImGui User Guide", &show_userguide))
{
ImGui::ShowUserGuide();
ImGui::End();
}
}
ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 20, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(420, 340), ImGuiCond_FirstUseEver);
ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar;
static std::array<char, 1024> strbuf;
auto &io = ImGui::GetIO();
aprintf(strbuf, "doompanning - #dooms=%zu, %.2f ms/frame (%.1f fps)###doompanning",
ctx.dooms.size(), 1000.0f / io.Framerate, io.Framerate);
// Main body of the doompanning window starts here.
if (!ImGui::Begin(strbuf.data(), nullptr, window_flags))
{
// Early out if the window is collapsed, as an optimization.
ImGui::End();
return {};
}
// Menu Bar
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("Menu"))
{
ImGui::MenuItem("Send inputs to dooms", "Ctrl-A", &ctx.publishInputsMode, true);
ImGui::Separator();
ImGui::MenuItem("Quit", "Ctrl+Q", &ctx.quit, true);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Tools"))
{
ImGui::MenuItem("Log Window", nullptr, &show_log_window);
ImGui::MenuItem("Dear ImGui Metrics/Debugger", NULL, &show_app_metrics, has_debug_tools);
ImGui::MenuItem("Dear ImGui Debug Log", NULL, &show_app_debug_log, has_debug_tools);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Help"))
{
ImGui::MenuItem("Dear ImGui User Guide", NULL, &show_userguide);
ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
// Window contents
ControllerActions result = {};
static int doomsToSpawn = 4;
ImGui::PushItemWidth(ImGui::GetFontSize() * -16); // affects stuff like slider widths
ImGui::SliderInt("Layout columns##columns", &ctx.columns, 1, 32, "%d", ImGuiSliderFlags_AlwaysClamp);
ImGui::SliderFloat("Doom scale", &ctx.scaleFactor, 0.1, 10, "%.3f", ImGuiSliderFlags_AlwaysClamp);
ImGui::SliderInt("##dooms", &doomsToSpawn, 1, 256, "%d", ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_Logarithmic);
aprintf(strbuf, "Spawn %d more doom%s###spawnmore", doomsToSpawn, doomsToSpawn > 1 ? "s" : "");
if (ImGui::SameLine(); ImGui::Button(strbuf.data()))
result.doomsToSpawn = doomsToSpawn;
if (ImGui::Button("End all dooms"))
result.endAllDooms = true;
ImGui::PopItemWidth();
ImGui::End();
return result;
}
int doom_controller_loop(ControllerContext &ctx)
{
static constexpr ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
ControllerActions actions = {};
while (!ctx.quit)
{
SDL_Event event;
auto &io = ImGui::GetIO();
s32 mouseWheel = 0.0;
static const float ScaleStep = 0.01f;
static const s32 PanStep = 2;
while (SDL_PollEvent(&event))
{
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT)
ctx.quit = true;
if (event.type == SDL_WINDOWEVENT
&& event.window.event == SDL_WINDOWEVENT_CLOSE
&& event.window.windowID == SDL_GetWindowID(ctx.window))
{
ctx.quit = true;
}
if (event.type == SDL_MOUSEWHEEL)
mouseWheel += event.wheel.y;
if (ctx.publishInputsMode)
{
if (auto doomEvent = doomevent_from_sdlevent(event))
post_doom_event(ctx, *doomEvent);
}
if (!io.WantCaptureKeyboard && (event.type == SDL_KEYDOWN))
{
// FIXME: it doesn't work like this. use buttonstate and update it in here, then handle everything later like was done with imgui io
const auto sym = event.key.keysym.sym;
const auto mod = event.key.keysym.mod;
const auto repeat = event.key.repeat;
// Ctrl-Q to quit
if (mod & KMOD_CTRL && sym == SDLK_q)
ctx.quit = true;
// keyboard zoom with - and =, reset with 0
if (sym == SDLK_EQUALS)
ctx.scaleFactor += ScaleStep;
if (sym == SDLK_MINUS)
ctx.scaleFactor -= ScaleStep;
if (sym == SDLK_0)
ctx.scaleFactor = 1.0;
s32 PanFactor = mod & KMOD_CTRL ? 10 : 1;
// hjkl scrolling and reset with g
if (sym == SDLK_h)
ctx.offsetX -= PanStep;
if (sym == SDLK_j)
ctx.offsetY += PanStep;
if (sym == SDLK_k)
ctx.offsetY -= PanStep;
if (sym == SDLK_l)
ctx.offsetX += PanStep;
if (sym == SDLK_g)
ctx.offsetX = ctx.offsetY = 0;
// Alt-Enter fullscreen toggle
if (mod == KMOD_ALT && sym == SDLK_RETURN && !repeat)
{
u32 flag = (ctx.isFullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL_SetWindowFullscreen(ctx.window, flag);
ctx.isFullscreen = !ctx.isFullscreen;
}
// TODO: F1 - help
// F2 - toggle publish inputs to dooms
if (sym == SDLK_F2 && !repeat)
{
ctx.publishInputsMode = !ctx.publishInputsMode;
if (SDL_SetRelativeMouseMode(ctx.publishInputsMode ? SDL_TRUE : SDL_FALSE) < 0)
log_warn("SDL_SetRelativeMouseMode: %s", SDL_GetError());
io.SetAppAcceptingEvents(!ctx.publishInputsMode);
}
// F3 to toggle ImGui visibility (skips the call to run_ui() if true)
if (sym == SDLK_F3 && !repeat)
ctx.uiVisible = !ctx.uiVisible;
}
}
// Process input events not consumed by ImGui
#if 0
if (!io.WantCaptureKeyboard)
{
// TODO: make scaling scale with the current scale factor
static const float ScaleStep = 0.01f;
s32 PanStep = io.KeyCtrl ? 10 : 2;
// Ctrl-Q to quit
if (io.KeyCtrl && ImGui::IsKeyDown(ImGuiKey_Q))
ctx.quit = true;
// keyboard zoom with - and =, reset with 0
if (ImGui::IsKeyDown(ImGuiKey_Equal))
ctx.scaleFactor += ScaleStep;
if (ImGui::IsKeyDown(ImGuiKey_Minus))
ctx.scaleFactor -= ScaleStep;
if (ImGui::IsKeyDown(ImGuiKey_0))
ctx.scaleFactor = 1.0;
// hjkl scrolling and reset with g
if (ImGui::IsKeyDown(ImGuiKey_H))
ctx.offsetX -= PanStep;
if (ImGui::IsKeyDown(ImGuiKey_J))
ctx.offsetY += PanStep;
if (ImGui::IsKeyDown(ImGuiKey_K))
ctx.offsetY -= PanStep;
if (ImGui::IsKeyDown(ImGuiKey_L))
ctx.offsetX += PanStep;
if (ImGui::IsKeyDown(ImGuiKey_G))
ctx.offsetX = ctx.offsetY = 0;
// Alt-Enter fullscreen toggle
if (io.KeyAlt && ImGui::IsKeyPressed(ImGuiKey_Enter, false))
{
u32 flag = (ctx.isFullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL_SetWindowFullscreen(ctx.window, flag);
ctx.isFullscreen = !ctx.isFullscreen;
}
// TODO: F1 - help
// F2 - toggle publish inputs to dooms
if (ImGui::IsKeyPressed(ImGuiKey_F2, false))
{
ctx.publishInputsMode = !ctx.publishInputsMode;
if (SDL_SetRelativeMouseMode(ctx.publishInputsMode ? SDL_TRUE : SDL_FALSE) < 0)
log_warn("SDL_SetRelativeMouseMode: %s", SDL_GetError());
}
// F3 to toggle ImGui visibility (skips the call to run_ui() if true)
if (ImGui::IsKeyPressed(ImGuiKey_F3, false))
ctx.uiVisible = !ctx.uiVisible;
}
#endif
static ImVec2 panStartPos;
if (!io.WantCaptureMouse)
{
ctx.scaleFactor += mouseWheel * 0.05;
if (ImGui::IsKeyPressed(ImGuiKey_MouseLeft, false))
{
panStartPos = io.MousePos;
ctx.isMousePanning = true;
}
}
if (ImGui::IsKeyReleased(ImGuiKey_MouseLeft))
ctx.isMousePanning = false;
if (ctx.isMousePanning && !ctx.publishInputsMode)
{
auto curPos = io.MousePos;
auto dx = curPos.x - panStartPos.x;
auto dy = curPos.y - panStartPos.y;
ctx.offsetX -= dx;
ctx.offsetY -= dy;
panStartPos = curPos;
}
ctx.scaleFactor = std::clamp(ctx.scaleFactor, 0.1f, 10.0f);
perform_actions(ctx, actions);
check_on_dooms(ctx);
do_networking(ctx);
// Start the Dear ImGui frame
ImGui_ImplSDLRenderer_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
actions = {};
if (ctx.uiVisible)
actions = run_ui(ctx);
// Rendering
const auto [r, g, b, a] = imvec4_to_rgba(clear_color);
SDL_SetRenderDrawColor(ctx.renderer, r, g, b, a);
SDL_RenderClear(ctx.renderer);
render_dooms(ctx);
ImGui::Render();
ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
SDL_RenderPresent(ctx.renderer);
}
final_cleanup(ctx);
return 0;
}
void log_to_imgui(log_Event *ev)
{
auto ctx = reinterpret_cast<ControllerContext *>(ev->udata);
ctx->appLog.AddLog(ev->fmt, ev->ap);
}
int main(int argc, char *argv[])
{
(void) argc;
(void) argv;
#ifndef NDEBUG
log_set_level(LOG_TRACE);
#else
log_set_level(LOG_DEBUG);
#endif
log_info("doompanning ctrl starting");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER))
dp_sdl_fatal("SDL_Init");
#ifdef SDL_HINT_IME_SHOW_UI
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
#endif
const auto windowFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL;
auto window = SDL_CreateWindow("doompanning", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 960, windowFlags);
if (!window)
dp_sdl_fatal("SDL_CreateWindow");
auto renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
if (!renderer)
dp_sdl_fatal("SDL_CreateRenderer");
IMGUI_CHECKVERSION();
/*auto imgui = */ImGui::CreateContext();
ImGui::GetIO().IniFilename = "doompanning_ui.ini";
ImGui::StyleColorsDark();
ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
ImGui_ImplSDLRenderer_Init(renderer);
//ImGuiSettingsHandler dpSettingsHandler;
//imgui->SettingsHandlers.push_back(dpSettingsHandler);
ControllerContext ctx;
// ctrl pub socket: ctrl -> dooms
if (int res = nng_pub0_open(&ctx.pub))
dp_nng_fatal("ctrl/nng_pub0_open", res);
if (int res = nng_listen(ctx.pub, CtrlUrlIpc, nullptr, 0))
dp_nng_fatal("ctrl/nng_listen/ipc", res);
if (int res = nng_listen(ctx.pub, CtrlUrlTcp, nullptr, 0))
dp_nng_fatal("ctrl/nng_listen/tcp4", res);
// ctrl sub socket: dooms -> ctrl
if (int res = nng_sub0_open(&ctx.sub))
dp_nng_fatal("ctrl/nng_sub0_open", res);
if (int res = nng_setopt(ctx.sub, NNG_OPT_SUB_SUBSCRIBE, "", 0))
dp_nng_fatal("ctrl/subscribe", res);
if (int res = nng_socket_set_ms(ctx.sub, NNG_OPT_RECVTIMEO, 100))
dp_nng_fatal("ctrl/recvtimeo", res);
if (int res = nng_listen(ctx.sub, DoomUrlIpc, NULL, 0))
dp_nng_fatal("make_ctrl_sub/nng_listen", res);
if (int res = nng_listen(ctx.sub, DoomUrlTcp, nullptr, 0))
dp_nng_fatal("ctrl/nng_listen/tcp4", res);
ctx.window = window;
ctx.renderer = renderer;
ctx.inputs.head.msgType = DP_MT_Inputs;
ctx.inputs.eventCount = 0;
log_add_callback(log_to_imgui, &ctx, LOG_DEBUG);
int ret = doom_controller_loop(ctx);
nng_close(ctx.pub);
nng_close(ctx.sub);
return ret;
}