doompanning/src/debug_draw.cc

103 lines
2.6 KiB
C++

inline s32 RoundFloatToInt(float value)
{
return static_cast<s32>(value + 0.5);
}
struct V4: public ImVec4
{
using ImVec4::ImVec4;
float &a = ImVec4::w;
float &r = ImVec4::x;
float &g = ImVec4::y;
float &b = ImVec4::z;
};
inline u32 V4ToARGB(V4 c)
{
u32 result = ((RoundFloatToInt(c.a * 255.0) & 0xff) << 24
| (RoundFloatToInt(c.r * 255.0) & 0xff) << 16
| (RoundFloatToInt(c.g * 255.0) & 0xff) << 8
| (RoundFloatToInt(c.b * 255.0) & 0xff) << 0);
return result;
}
struct OffscreenBuffer
{
s32 width;
s32 height;
u8 *pixels;
s32 pitch;
const int BytesPerPixel;
};
inline void PutPixelUnchecked(OffscreenBuffer *buffer, s32 x, s32 y, V4 color)
{
u32 *pixel = reinterpret_cast<u32 *>(buffer->pixels
+ y * buffer->pitch
+ x * buffer->BytesPerPixel);
*pixel = V4ToARGB(color);
}
inline void PutPixel(OffscreenBuffer *buffer, s32 x, s32 y, V4 color)
{
if (x >= 0 && x < buffer->width && y >= 0 && y < buffer->height)
{
PutPixelUnchecked(buffer, x, y, color);
}
}
void DrawRectangle(OffscreenBuffer *buffer,
float realMinX, float realMinY,
float realMaxX, float realMaxY,
V4 color)
{
s32 minX = RoundFloatToInt(realMinX);
s32 minY = RoundFloatToInt(realMinY);
s32 maxX = RoundFloatToInt(realMaxX);
s32 maxY = RoundFloatToInt(realMaxY);
if (minX < 0)
minX = 0;
if (minY < 0)
minY = 0;
if (maxX > buffer->width)
maxX = buffer->width;
if (maxY > buffer->height)
maxY = buffer->height;
u8 *row = buffer->pixels + minY * buffer->pitch;
for (s32 y = minY; y < maxY; ++y)
{
u32 *dstPixel = reinterpret_cast<u32 *>(row + minX * buffer->BytesPerPixel);
for (s32 x = minX; x < maxX; ++x)
{
float a = color.a;
float srcR = color.r * 255.0;
float srcG = color.g * 255.0;
float srcB = color.b * 255.0;
float dstR = ((*dstPixel >> 16) & 0xff);
float dstG = ((*dstPixel >> 8) & 0xff);
float dstB = ((*dstPixel >> 0) & 0xff);
dstR = (1 - a) * dstR + a * srcR;
dstG = (1 - a) * dstG + a * srcG;
dstB = (1 - a) * dstB + a * srcB;
*dstPixel = (RoundFloatToInt(dstR) << 16 |
RoundFloatToInt(dstG) << 8 |
RoundFloatToInt(dstB) << 0);
++dstPixel;
}
row += buffer->pitch;
}
}