#include "../ib_sound.h" #include #include #include "SDL.h" /* The function that actually produces the output audio */ static void (*audio_callback)(short* output_buffer, size_t frames_to_do, void *user_data); static void dp_sdl_error(const char *const msg) { log_error("%s: %s", msg, SDL_GetError()); } static SDL_AudioDeviceID audio_device; static void Callback(void *user_data, Uint8 *output_buffer, int bytes_to_do) { const int frames_to_do = bytes_to_do / 2 / sizeof(short); audio_callback((short*)output_buffer, (size_t)frames_to_do, user_data); } int IB_StartupSound(void (*initial_callback)(unsigned int output_sample_rate, void *user_data), void (*_audio_callback)(short* output_buffer, size_t frames_to_do, void *user_data), void *user_data) { #if 0 unsigned int freq = 48000; initial_callback(freq, user_data); return 1; #endif SDL_AudioSpec desired_audio_specification; SDL_AudioSpec obtained_audio_specification; audio_callback = _audio_callback; u32 activeSubsystems = SDL_WasInit(0); log_info("IB_StartupSound: initialized SDL subsystems: 0x%08x", activeSubsystems); desired_audio_specification.freq = 48000; desired_audio_specification.format = AUDIO_S16; desired_audio_specification.channels = 2; desired_audio_specification.samples = 0x200; /* About 10ms at 48000Hz. */ desired_audio_specification.callback = Callback; desired_audio_specification.userdata = user_data; if (SDL_Init(SDL_INIT_AUDIO)) { dp_sdl_error("IB_StartupSound: SDL_INIT_AUDIO failed, using hacks"); initial_callback(desired_audio_specification.freq, user_data); return 1; } audio_device = SDL_OpenAudioDevice(NULL, 0, &desired_audio_specification, &obtained_audio_specification, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_SAMPLES_CHANGE); if (audio_device) { initial_callback(obtained_audio_specification.freq, user_data); SDL_PauseAudioDevice(audio_device, 0); return 1; } dp_sdl_error("IB_StartupSound: SDL_OpenAudioDevice failed, using hacks"); initial_callback(desired_audio_specification.freq, user_data); SDL_QuitSubSystem(SDL_INIT_AUDIO); return 1; } void IB_ShutdownSound(void) { SDL_CloseAudioDevice(audio_device); SDL_QuitSubSystem(SDL_INIT_AUDIO); } void IB_LockSound(void) { SDL_LockAudioDevice(audio_device); } void IB_UnlockSound(void) { SDL_UnlockAudioDevice(audio_device); }