#include "doomlib.hpp" #include "dp_doom/linuxdoom-1.10/doomdef.h" // Taken from ib_video_sdl.c static int xlatekey(SDL_Keycode keysym) { int rc; switch(rc = keysym) { case SDLK_LEFT: rc = KEY_LEFTARROW; break; case SDLK_RIGHT: rc = KEY_RIGHTARROW; break; case SDLK_DOWN: rc = KEY_DOWNARROW; break; case SDLK_UP: rc = KEY_UPARROW; break; case SDLK_ESCAPE: rc = KEY_ESCAPE; break; case SDLK_RETURN: rc = KEY_ENTER; break; case SDLK_TAB: rc = KEY_TAB; break; case SDLK_F1: rc = KEY_F1; break; case SDLK_F2: rc = KEY_F2; break; case SDLK_F3: rc = KEY_F3; break; case SDLK_F4: rc = KEY_F4; break; case SDLK_F5: rc = KEY_F5; break; case SDLK_F6: rc = KEY_F6; break; case SDLK_F7: rc = KEY_F7; break; case SDLK_F8: rc = KEY_F8; break; case SDLK_F9: rc = KEY_F9; break; case SDLK_F10: rc = KEY_F10; break; case SDLK_F11: rc = KEY_F11; break; case SDLK_F12: rc = KEY_F12; break; case SDLK_BACKSPACE: case SDLK_DELETE: rc = KEY_BACKSPACE; break; case SDLK_PAUSE: rc = KEY_PAUSE; break; case SDLK_KP_EQUALS: case SDLK_EQUALS: rc = KEY_EQUALS; break; case SDLK_KP_MINUS: case SDLK_MINUS: rc = KEY_MINUS; break; case SDLK_LSHIFT: case SDLK_RSHIFT: rc = KEY_RSHIFT; break; case SDLK_LCTRL: case SDLK_RCTRL: rc = KEY_RCTRL; break; case SDLK_LALT: case SDLK_RALT: #if SDL_MAJOR_VERSION >= 2 case SDLK_LGUI: case SDLK_RGUI: #else case SDLK_LMETA: case SDLK_RMETA: #endif rc = KEY_RALT; break; default: if (rc >= SDLK_SPACE && rc <= SDLK_BACKQUOTE) rc = rc - SDLK_SPACE + ' '; else if (rc >= 'A' && rc <= 'Z') rc = rc - 'A' + 'a'; break; } return rc; } // Similar to IB_StartTic from ib_video_sdl.c std::optional doomevent_from_sdlevent(const SDL_Event &sdl_event) { dp_doom_event_t event; static int button_state; switch (sdl_event.type) { case SDL_KEYDOWN: event.type = DP_ev_keydown; event.data1 = xlatekey(sdl_event.key.keysym.sym); return event; case SDL_KEYUP: event.type = DP_ev_keyup; event.data1 = xlatekey(sdl_event.key.keysym.sym); return event; case SDL_MOUSEBUTTONDOWN: switch (sdl_event.button.button) { case SDL_BUTTON_LEFT: button_state |= 1; break; case SDL_BUTTON_MIDDLE: button_state |= 2; break; case SDL_BUTTON_RIGHT: button_state |= 4; break; } event.type = DP_ev_mouse; event.data1 = button_state; event.data2 = event.data3 = 0; return event; case SDL_MOUSEBUTTONUP: switch (sdl_event.button.button) { case SDL_BUTTON_LEFT: button_state &= ~1; break; case SDL_BUTTON_MIDDLE: button_state &= ~2; break; case SDL_BUTTON_RIGHT: button_state &= ~4; break; } event.type = DP_ev_mouse; event.data1 = button_state; event.data2 = event.data3 = 0; return event; case SDL_MOUSEMOTION: event.type = DP_ev_mouse; event.data1 = button_state; event.data2 = sdl_event.motion.xrel * (1 << 5); event.data3 = -sdl_event.motion.yrel * (1 << 5); if (event.data2 || event.data3) return event; } return {}; }