// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // $Log:$ // // DESCRIPTION: // //----------------------------------------------------------------------------- #include #include #include #include #include "doomdef.h" #include "m_misc.h" #include "i_video.h" #include "i_sound.h" #include "ib_system.h" #include "d_net.h" #include "g_game.h" #include "i_system.h" static size_t mb_used = 6; void I_Tactile ( int on, int off, int total ) { // UNUSED. (void)on; (void)off; (void)total; } static ticcmd_t emptycmd; ticcmd_t* I_BaseTiccmd(void) { return &emptycmd; } size_t I_GetHeapSize (void) { return mb_used*1024*1024; } byte* I_ZoneBase (size_t* size) { *size = mb_used*1024*1024; return (byte *) malloc (*size); } // // I_GetTime // returns time in 1/70th second tics // int I_GetTime (void) { return IB_GetTime(); } // // I_Init // void I_Init (void) { IB_Init(); I_StartupSound(); // I_InitGraphics(); } // // I_Quit // void I_Quit (void) { D_QuitNetGame (); I_ShutdownSound(); M_SaveDefaults (); I_ShutdownGraphics(); IB_Quit(); exit(0); } void I_WaitVBL(int count) { IB_WaitVBL(count); } void I_BeginRead(void) { // This used to be for drawing the disk icon - see the Hexen source code } void I_EndRead(void) { } byte* I_AllocLow(size_t length) { byte* mem; mem = (byte *)malloc (length); memset (mem,0,length); return mem; } // // I_Error // extern boolean demorecording; void I_Error (const char *error, ...) { va_list argptr; // Message first. va_start (argptr,error); fprintf (stderr, "Error: "); vfprintf (stderr,error,argptr); fprintf (stderr, "\n"); va_end (argptr); fflush( stderr ); // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); D_QuitNetGame (); I_ShutdownGraphics(); exit(-1); } void I_Sleep(void) { IB_Sleep(); }