#include #include #include #include #include "dp_common.h" void dp_sdl_fatal(const char *const msg) { log_fatal("%s: %s", msg, SDL_GetError()); abort(); } int main(int argc, char *argv[]) { (void) argc; (void) argv; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) dp_sdl_fatal("SDL_Init"); #ifdef SDL_HINT_IME_SHOW_UI SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); #endif const auto windowFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; auto window = SDL_CreateWindow("doompanning imgui demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, windowFlags); if (!window) dp_sdl_fatal("SDL_CreateWindow"); auto renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED); if (!renderer) dp_sdl_fatal("SDL_CreateRenderer"); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGui::StyleColorsDark(); ImGui_ImplSDL2_InitForSDLRenderer(window, renderer); ImGui_ImplSDLRenderer_Init(renderer); bool show_demo_window = true; ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); bool done = false; while (!done) { SDL_Event event; while (SDL_PollEvent(&event)) { ImGui_ImplSDL2_ProcessEvent(&event); if (event.type == SDL_QUIT) done = true; if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) done = true; } // Start the Dear ImGui frame ImGui_ImplSDLRenderer_NewFrame(); ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); if (show_demo_window) ImGui::ShowDemoWindow(&show_demo_window); // Rendering ImGui::Render(); SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255)); SDL_RenderClear(renderer); ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData()); SDL_RenderPresent(renderer); } return 0; }