#include #include #include #include #include #include #include #include #include #include #include "dp_common.h" #include "dp_util.hpp" void dp_sdl_fatal(const char *const msg) { log_fatal("%s: %s", msg, SDL_GetError()); abort(); } struct DoomState { }; static_assert(std::is_trivial::value, "DoomState must be a trivial type"); struct ControllerContext { nng_socket pub; nng_socket sub; SDL_Window *window; SDL_Renderer *renderer; std::vector dooms; bool quit = false; }; void show_ui(ControllerContext *ctx) { #ifndef IMGUI_DISABLE_DEBUG_TOOLS const bool has_debug_tools = true; #else const bool has_debug_tools = false; #endif static bool show_app_metrics = false; static bool show_app_debug_log = false; if (show_app_metrics) ImGui::ShowMetricsWindow(&show_app_metrics); if (show_app_debug_log) ImGui::ShowDebugLogWindow(&show_app_debug_log); const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 20, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(550, 340), ImGuiCond_FirstUseEver); ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar; auto &io = ImGui::GetIO(); std::array windowTitle; std::snprintf(windowTitle.data(), windowTitle.size(), "doompanning - #dooms=%zu, %.2f ms/frame (%.1f fps)###doompanning", 0ul, 1000.0f / io.Framerate, io.Framerate); // Main body of the doompanning window starts here. if (!ImGui::Begin(windowTitle.data(), nullptr, window_flags)) { // Early out if the window is collapsed, as an optimization. ImGui::End(); return; } ImGui::PushItemWidth(ImGui::GetFontSize() * -12); // Menu Bar if (ImGui::BeginMenuBar()) { if (ImGui::BeginMenu("Menu")) { ImGui::MenuItem("Quit", "Ctrl+Q", &ctx->quit, true); ImGui::EndMenu(); } if (ImGui::BeginMenu("Tools")) { ImGui::MenuItem("Dear ImGui Metrics/Debugger", NULL, &show_app_metrics, has_debug_tools); ImGui::MenuItem("Dear ImGui Debug Log", NULL, &show_app_debug_log, has_debug_tools); ImGui::EndMenu(); } ImGui::EndMenuBar(); } ImGui::PopItemWidth(); ImGui::End(); } int doom_controller_loop(ControllerContext *ctx) { static constexpr ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); while (!ctx->quit) { SDL_Event event; while (SDL_PollEvent(&event)) { ImGui_ImplSDL2_ProcessEvent(&event); if (event.type == SDL_QUIT) ctx->quit = true; if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(ctx->window)) { ctx->quit = true; } } // Start the Dear ImGui frame ImGui_ImplSDLRenderer_NewFrame(); ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); // Do ImGui things here show_ui(ctx); // Rendering ImGui::Render(); auto [r, g, b, a] = imvec4_to_rgba(clear_color); SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a); SDL_RenderClear(ctx->renderer); ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData()); SDL_RenderPresent(ctx->renderer); } return 0; } int main(int argc, char *argv[]) { (void) argc; (void) argv; log_info("doompanning ctrl starting"); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) dp_sdl_fatal("SDL_Init"); #ifdef SDL_HINT_IME_SHOW_UI SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); #endif const auto windowFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; auto window = SDL_CreateWindow("doompanning", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, windowFlags); if (!window) dp_sdl_fatal("SDL_CreateWindow"); auto renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED); if (!renderer) dp_sdl_fatal("SDL_CreateRenderer"); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGui::GetIO().IniFilename = "doompanning_ui.ini"; ImGui::StyleColorsDark(); ImGui_ImplSDL2_InitForSDLRenderer(window, renderer); ImGui_ImplSDLRenderer_Init(renderer); dp_nng_init_limits(1, 1, 1); auto pubSock = make_ctrl_pub(CtrlUrl); auto subSock = make_ctrl_sub(DoomUrl); ControllerContext ctx { pubSock, subSock, window, renderer, {} }; int ret = doom_controller_loop(&ctx); nng_close(pubSock); nng_close(subSock); return ret; }