#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "dp_common.h" #include "dp_util.hpp" void dp_sdl_fatal(const char *const msg) { log_fatal("%s: %s", msg, SDL_GetError()); abort(); } struct DoomState { doomid_t id; pid_t pid; DP_DoomState state = DP_DS_Unknown; }; static_assert(std::is_trivially_copyable::value, "DoomState must be a trivially copyable type"); struct ControllerContext { nng_socket pub; nng_socket sub; SDL_Window *window; SDL_Renderer *renderer; std::vector dooms; doomid_t nextDoomid = 0; bool quit = false; ExampleAppLog appLog; int columns = 4; }; struct ControllerActions { int doomsToSpawn = 0; bool endAllDooms = false; }; void spawn_doom(ControllerContext &ctx) { DoomState ds = {}; ds.id = ctx.nextDoomid; std::array idBuf; const char *const argv[] = { "doomsim", "-doomid", aprintf(idBuf, "%zu", ds.id), nullptr }; // TODO: Close stdin and stdout? Leave them open for now to see the logging // output. // TODO: any way to get rid of the const_cast? if (auto err = posix_spawn(&ds.pid, "doomsim", nullptr, nullptr, const_cast(argv), nullptr)) { log_error("Could not spawn doom: %s", strerror(err)); return; } ctx.dooms.emplace_back(ds); ++ctx.nextDoomid; log_info("Spawned doom#%zu, pid=%d", ds.id, ds.pid); } void end_all_dooms(ControllerContext &ctx) { nng_msg *msg = nullptr; int res = 0; if ((res = nng_msg_alloc(&msg, sizeof(MsgMcstCommand)))) dp_nng_fatal("ctrl/nng_msg_alloc", res); auto dpmsg = DP_NNG_BODY_AS(msg, MsgMcstCommand); dpmsg->head.msgType = DP_MT_McstCommand; dpmsg->cmd = DP_DC_QuitDoom; if ((res = nng_sendmsg(ctx.pub, msg, 0))) dp_nng_fatal("ctrl/sendmsg", res); } void signal_all_dooms(ControllerContext &ctx, int signum) { std::for_each(std::begin(ctx.dooms), std::end(ctx.dooms), [signum] (const auto &ds) { kill(ds.pid, signum); }); } void perform_actions(ControllerContext &ctx, const ControllerActions &actions) { if (actions.doomsToSpawn) { log_info("Spawning %d new dooms", actions.doomsToSpawn); for (int i=0; i 0) { auto dit = find_in_container(ctx.dooms, [pid] (const auto &ds) { return ds.pid == pid; }); assert(dit != std::end(ctx.dooms)); if (dit != std::end(ctx.dooms)) { if (WIFEXITED(wstatus)) log_info("doom#%zu, pid=%d exited with status %d", dit->id, pid, WEXITSTATUS(wstatus)); else if (WIFSIGNALED(wstatus)) log_warn("doom#%zu, pid=%d got killed by signal %d", dit->id, pid, WTERMSIG(wstatus)); ctx.dooms.erase(dit); } } } while (pid > 0); } void do_networking(ControllerContext &ctx) { // FIXME: test code. spam RunDoom { nng_msg *msg = nullptr; int res = 0; if ((res = nng_msg_alloc(&msg, sizeof(MsgMcstCommand)))) dp_nng_fatal("ctrl/nng_msg_alloc", res); auto dpmsg = DP_NNG_BODY_AS(msg, MsgMcstCommand); dpmsg->head.msgType = DP_MT_McstCommand; dpmsg->cmd = DP_DC_RunDoom; if ((res = nng_sendmsg(ctx.pub, msg, 0))) dp_nng_fatal("ctrl/sendmsg", res); } } void final_cleanup(ControllerContext &ctx) { log_debug("final cleanup: ending all dooms"); end_all_dooms(ctx); std::this_thread::sleep_for(std::chrono::milliseconds(50)); check_on_dooms(ctx); if (!ctx.dooms.empty()) { log_warn("final cleanup: terminating all %zu remaining dooms", ctx.dooms.size()); signal_all_dooms(ctx, SIGTERM); } } ControllerActions run_ui(ControllerContext &ctx) { #ifndef IMGUI_DISABLE_DEBUG_TOOLS const bool has_debug_tools = true; #else const bool has_debug_tools = false; #endif static bool show_app_metrics = false; static bool show_app_debug_log = false; static bool show_log_window = true; if (show_app_metrics) ImGui::ShowMetricsWindow(&show_app_metrics); if (show_app_debug_log) ImGui::ShowDebugLogWindow(&show_app_debug_log); const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); if (show_log_window) { ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 666, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); ctx.appLog.Draw("log"); } ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 20, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(420, 340), ImGuiCond_FirstUseEver); ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar; static std::array strbuf; auto &io = ImGui::GetIO(); aprintf(strbuf, "doompanning - #dooms=%zu, %.2f ms/frame (%.1f fps)###doompanning", ctx.dooms.size(), 1000.0f / io.Framerate, io.Framerate); // Main body of the doompanning window starts here. if (!ImGui::Begin(strbuf.data(), nullptr, window_flags)) { // Early out if the window is collapsed, as an optimization. ImGui::End(); return {}; } // Menu Bar if (ImGui::BeginMenuBar()) { if (ImGui::BeginMenu("Menu")) { ImGui::MenuItem("Log Window", nullptr, &show_log_window); ImGui::MenuItem("Quit", "Ctrl+Q", &ctx.quit, true); ImGui::EndMenu(); } if (ImGui::BeginMenu("Tools")) { ImGui::MenuItem("Dear ImGui Metrics/Debugger", NULL, &show_app_metrics, has_debug_tools); ImGui::MenuItem("Dear ImGui Debug Log", NULL, &show_app_debug_log, has_debug_tools); ImGui::EndMenu(); } ImGui::EndMenuBar(); } // Window contents ControllerActions result = {}; static int doomsToSpawn = 1; ImGui::PushItemWidth(ImGui::GetFontSize() * -16); // affects stuff like slider widths ImGui::SliderInt("Layout columns##columns", &ctx.columns, 1, 32, "%d", ImGuiSliderFlags_AlwaysClamp); ImGui::SliderInt("##dooms", &doomsToSpawn, 1, 256, "%d", ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_Logarithmic); aprintf(strbuf, "Spawn %d more doom%s###spawnmore", doomsToSpawn, doomsToSpawn > 1 ? "s" : ""); if (ImGui::SameLine(); ImGui::Button(strbuf.data())) result.doomsToSpawn = doomsToSpawn; if (ImGui::Button("End all Dooms")) result.endAllDooms = true; ImGui::PopItemWidth(); ImGui::End(); return result; } int doom_controller_loop(ControllerContext &ctx) { static constexpr ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); ControllerActions actions = {}; while (!ctx.quit) { SDL_Event event; while (SDL_PollEvent(&event)) { ImGui_ImplSDL2_ProcessEvent(&event); if (event.type == SDL_QUIT) ctx.quit = true; if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(ctx.window)) { ctx.quit = true; } } // Process input events not consumed by ImGui if (auto &io = ImGui::GetIO(); !io.WantCaptureKeyboard) { if (io.KeyCtrl && ImGui::IsKeyDown(ImGuiKey_Q)) { ctx.quit = true; } } perform_actions(ctx, actions); check_on_dooms(ctx); do_networking(ctx); // Start the Dear ImGui frame ImGui_ImplSDLRenderer_NewFrame(); ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); actions = run_ui(ctx); // TODO render dooms // Rendering ImGui::Render(); auto [r, g, b, a] = imvec4_to_rgba(clear_color); SDL_SetRenderDrawColor(ctx.renderer, r, g, b, a); SDL_RenderClear(ctx.renderer); ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData()); SDL_RenderPresent(ctx.renderer); } final_cleanup(ctx); return 0; } void log_to_imgui(log_Event *ev) { auto ctx = reinterpret_cast(ev->udata); ctx->appLog.AddLog(ev->fmt, ev->ap); } int main(int argc, char *argv[]) { (void) argc; (void) argv; #ifndef NDEBUG log_set_level(LOG_TRACE); #else log_set_level(LOG_DEBUG); #endif log_info("doompanning ctrl starting"); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) dp_sdl_fatal("SDL_Init"); #ifdef SDL_HINT_IME_SHOW_UI SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); #endif const auto windowFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL; auto window = SDL_CreateWindow("doompanning", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, windowFlags); if (!window) dp_sdl_fatal("SDL_CreateWindow"); auto renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED); if (!renderer) dp_sdl_fatal("SDL_CreateRenderer"); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGui::GetIO().IniFilename = "doompanning_ui.ini"; ImGui::StyleColorsDark(); ImGui_ImplSDL2_InitForSDLRenderer(window, renderer); ImGui_ImplSDLRenderer_Init(renderer); dp_nng_init_limits(1, 1, 1); // int ncpu_max, int pool_thread_limit_max, int resolv_thread_limit ControllerContext ctx; ctx.pub = make_ctrl_pub(CtrlUrl); ctx.sub = make_ctrl_sub(DoomUrl); ctx.window = window; ctx.renderer = renderer; log_add_callback(log_to_imgui, &ctx, LOG_TRACE); int ret = doom_controller_loop(ctx); nng_close(ctx.pub); nng_close(ctx.sub); return ret; }