#include #include #include #include #include #include #include "dp_common.h" void dp_sdl_fatal(const char *const msg) { log_fatal("%s: %s", msg, SDL_GetError()); abort(); } struct ControllerContext { nng_socket pub; nng_socket sub; SDL_Window *window; SDL_Renderer *renderer; }; int doom_controller_loop(ControllerContext *ctx) { static constexpr ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); bool done = false; while (!done) { SDL_Event event; while (SDL_PollEvent(&event)) { ImGui_ImplSDL2_ProcessEvent(&event); if (event.type == SDL_QUIT) done = true; if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(ctx->window)) { done = true; } } // Start the Dear ImGui frame ImGui_ImplSDLRenderer_NewFrame(); ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); // Rendering ImGui::Render(); SDL_SetRenderDrawColor(ctx->renderer, (u8)(clear_color.x * 255), (u8)(clear_color.y * 255), (u8)(clear_color.z * 255), (u8)(clear_color.w * 255)); SDL_RenderClear(ctx->renderer); ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData()); SDL_RenderPresent(ctx->renderer); } return 0; } int main(int argc, char *argv[]) { (void) argc; (void) argv; log_info("doompanning ctrl starting"); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) dp_sdl_fatal("SDL_Init"); #ifdef SDL_HINT_IME_SHOW_UI SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); #endif const auto windowFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; auto window = SDL_CreateWindow("doompanning", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, windowFlags); if (!window) dp_sdl_fatal("SDL_CreateWindow"); auto renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED); if (!renderer) dp_sdl_fatal("SDL_CreateRenderer"); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGui::StyleColorsDark(); ImGui_ImplSDL2_InitForSDLRenderer(window, renderer); ImGui_ImplSDLRenderer_Init(renderer); dp_nng_init_limits(1, 1, 1); auto pubSock = make_ctrl_pub(CtrlUrl); auto subSock = make_ctrl_sub(DoomUrl); ControllerContext ctx { pubSock, subSock, window, renderer }; int ret = doom_controller_loop(&ctx); nng_close(pubSock); nng_close(subSock); return ret; }