intermittent ctrl commit: fork() based spawn code which makes nng panic
This commit is contained in:
parent
fc302969f6
commit
df9cf1c14a
1 changed files with 43 additions and 2 deletions
|
@ -15,6 +15,7 @@
|
|||
#include <signal.h>
|
||||
#include <spawn.h>
|
||||
#include <sys/wait.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "dp_common.h"
|
||||
#include "dp_util.hpp"
|
||||
|
@ -56,7 +57,7 @@ struct ControllerActions
|
|||
|
||||
#define DOOM_EXECUTABLE "dp_doom"
|
||||
|
||||
void spawn_doom(ControllerContext &ctx)
|
||||
void spawn_doom_posix_spawn(ControllerContext &ctx)
|
||||
{
|
||||
DoomState ds;
|
||||
|
||||
|
@ -64,7 +65,8 @@ void spawn_doom(ControllerContext &ctx)
|
|||
|
||||
// TODO: Close stdin and stdout? Leave them open for now to see the logging
|
||||
// output.
|
||||
// FIXME: this doesn't work with SDL :(
|
||||
// FIXME: SDL is not able to init its sound system in the doomchild. Try to ask
|
||||
// it if it's already initialized and skip if true.
|
||||
if (auto err = posix_spawn(&ds.id, DOOM_EXECUTABLE, nullptr, nullptr,
|
||||
const_cast<char *const *>(argv), nullptr))
|
||||
{
|
||||
|
@ -82,6 +84,45 @@ void spawn_doom(ControllerContext &ctx)
|
|||
ctx.dooms.emplace_back(ds);
|
||||
}
|
||||
|
||||
// nng does not like this at all and panics (for good reasons)
|
||||
void spawn_doom_fork(ControllerContext &ctx)
|
||||
{
|
||||
auto pid = fork();
|
||||
|
||||
if (pid < 0)
|
||||
{
|
||||
log_error("Could not spawn doom: %s", strerror(errno));
|
||||
return;
|
||||
}
|
||||
|
||||
if (pid == 0) // doomchild
|
||||
{
|
||||
log_info("doomchild %d cleaning the room", getpid());
|
||||
ImGui::DestroyContext();
|
||||
log_info("doomchild %d cleanup done", getpid());
|
||||
|
||||
const char *const argv[] = { DOOM_EXECUTABLE, nullptr };
|
||||
execvp(DOOM_EXECUTABLE, const_cast<char *const *>(argv));
|
||||
}
|
||||
else if (pid > 0) // doomparent
|
||||
{
|
||||
DoomState ds;
|
||||
ds.id = pid;
|
||||
ds.texture = SDL_CreateTexture(ctx.renderer, SDL_PIXELFORMAT_RGB888,
|
||||
SDL_TEXTUREACCESS_STREAMING, DoomScreenWidth, DoomScreenHeight);
|
||||
if (!ds.texture)
|
||||
dp_sdl_fatal("SDL_CreateTexture");
|
||||
|
||||
log_info("Spawned new doom, pid=%d", ds.id);
|
||||
ctx.dooms.emplace_back(ds);
|
||||
}
|
||||
}
|
||||
|
||||
inline void spawn_doom(ControllerContext &ctx)
|
||||
{
|
||||
spawn_doom_posix_spawn(ctx);
|
||||
}
|
||||
|
||||
void end_all_dooms(ControllerContext &ctx)
|
||||
{
|
||||
nng_msg *msg = nullptr;
|
||||
|
|
Loading…
Reference in a new issue