ctrl: write some broken sdl and imgui code
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parent
cd99af391f
commit
d6829aa9cd
4 changed files with 59 additions and 8 deletions
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@ -6,7 +6,7 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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## Create binaries in the root of the build directory
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_VERBOSE_MAKEFILE ON)
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set(CMAKE_VERBOSE_MAKEFILE ON CACHE BOOL "ON")
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add_subdirectory(external)
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add_subdirectory(src)
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@ -6,6 +6,7 @@ target_compile_options(logc INTERFACE "-ffile-prefix-map=${CMAKE_SOURCE_DIR}=."
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find_package(Threads)
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add_library(dp_common dp_common.c)
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target_compile_features(dp_common PRIVATE c_std_11)
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target_compile_options(dp_common PUBLIC "-Wall" "-Wextra")
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@ -15,10 +16,16 @@ target_link_libraries(dp_common
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PUBLIC Threads::Threads
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)
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find_package(SDL2 REQUIRED)
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add_executable(doompanning doompanning.cc)
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target_compile_features(doompanning PRIVATE cxx_std_17)
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#target_compile_options(doompanning PRIVATE ${IMGUI_CFLAGS})
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#target_include_directories(doompanning PRIVATE ${IMGUI_INCLUDE_DIRS})
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target_link_libraries(doompanning
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PRIVATE dp_common
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#PRIVATE ${IMGUI_LIBRARIES}
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PRIVATE SDL2::SDL2-static
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)
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add_executable(doomsim doomsim.cc)
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@ -1,14 +1,36 @@
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#include <cstdlib>
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#include <nng/nng.h>
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#include <sys/types.h>
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#include <unistd.h>
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//#include <imgui.h>
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//#include <backends/imgui_impl_sdl.h>
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#include <SDL.h>
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#include "dp_common.h"
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#include "log.h"
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void dp_sdl_fatal(const char *const msg)
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{
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log_fatal("%s: %s", SDL_GetError());
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abort();
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}
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static const size_t NumDooms = 3;
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int doom_controller_loop(nng_socket pubSock, nng_socket subSock)
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int doom_controller_loop(nng_socket pubSock, nng_socket subSock, SDL_Window *window, SDL_Renderer *renderer)
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{
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bool done = false;
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while (!done)
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{
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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if (event.type == SDL_QUIT)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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done = true;
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}
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}
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return 0;
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}
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@ -25,7 +47,29 @@ int main(int argc, char *argv[])
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auto pubSock = make_ctrl_pub(CtrlUrl);
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auto subSock = make_ctrl_sub(DoomUrl);
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int ret = doom_controller_loop(pubSock, subSock);
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER))
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dp_sdl_fatal("SDL_Init");
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#ifdef SDL_HINT_IME_SHOW_UI
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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#endif
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const auto windowFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
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auto window = SDL_CreateWindow("doompanning", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, windowFlags);
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if (!window)
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dp_sdl_fatal("SDL_CreateWindow");
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auto renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (!renderer)
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dp_sdl_fatal("SDL_CreateRenderer");
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//IMGUI_CHECKVERSION();
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//ImGui::CreateContext();
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//ImGui::StyleColorsDark();
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//ImGui_ImplSDL2_InitForSDLRenderer(window);
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int ret = doom_controller_loop(pubSock, subSock, window, renderer);
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nng_close(pubSock);
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nng_close(subSock);
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@ -102,14 +102,14 @@ DEF_DOOM_STATE_FUNC(do_doom_running)
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{
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assert(ctx->state == DP_DS_Running);
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// Read and handle input messages
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// Non-blocking receive of incoming messages.
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// Check if we should quit.
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// Handle incoming input.
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// Let doom render a new frame
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// Publish the frame
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// Check if we should quit
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return 0;
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}
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