dp_doom: disable screen size up/down and save/load keybindings
This commit is contained in:
parent
a85d8bb821
commit
93b401420c
1 changed files with 104 additions and 99 deletions
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@ -1,4 +1,4 @@
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// Emacs style mode select -*- C++ -*-
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Id:$
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// $Id:$
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@ -71,14 +71,14 @@ int mouseSensitivity; // has default
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// Show messages has default, 0 = off, 1 = on
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// Show messages has default, 0 = off, 1 = on
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int showMessages;
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int showMessages;
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// Blocky mode, has default, 0 = high, 1 = normal
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// Blocky mode, has default, 0 = high, 1 = normal
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int detailLevel;
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int detailLevel;
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int screenblocks; // has default
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int screenblocks; // has default
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// temp for screenblocks (0-9)
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// temp for screenblocks (0-9)
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int screenSize;
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int screenSize;
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// Maximum volume of a sound effect.
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// Maximum volume of a sound effect.
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// Internal default is max out of 0-15.
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// Internal default is max out of 0-15.
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@ -88,20 +88,20 @@ int sfxVolume = 15;
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int musicVolume = 15;
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int musicVolume = 15;
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// -1 = no quicksave slot picked!
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// -1 = no quicksave slot picked!
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int quickSaveSlot;
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int quickSaveSlot;
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// 1 = message to be printed
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// 1 = message to be printed
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int messageToPrint;
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int messageToPrint;
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// ...and here is the message string!
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// ...and here is the message string!
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const char* messageString;
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const char* messageString;
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// message x & y
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// message x & y
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int messx;
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int messx;
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int messy;
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int messy;
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int messageLastMenuActive;
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int messageLastMenuActive;
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// timed message = no input from user
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// timed message = no input from user
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boolean messageNeedsInput;
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boolean messageNeedsInput;
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void (*messageRoutine)(int response);
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void (*messageRoutine)(int response);
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@ -117,11 +117,11 @@ char gammamsg[5][26] =
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};
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};
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// we are going to be entering a savegame string
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// we are going to be entering a savegame string
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int saveStringEnter;
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int saveStringEnter;
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int saveSlot; // which slot to save in
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int saveSlot; // which slot to save in
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int saveCharIndex; // which char we're editing
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int saveCharIndex; // which char we're editing
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// old save description before edit
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// old save description before edit
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char saveOldString[SAVESTRINGSIZE];
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char saveOldString[SAVESTRINGSIZE];
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boolean inhelpscreens;
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boolean inhelpscreens;
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boolean menuactive;
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boolean menuactive;
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@ -142,16 +142,16 @@ typedef struct
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{
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{
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// 0 = no cursor here, 1 = ok, 2 = arrows ok
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// 0 = no cursor here, 1 = ok, 2 = arrows ok
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short status;
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short status;
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char name[10];
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char name[10];
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// choice = menu item #.
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// choice = menu item #.
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// if status = 2,
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// if status = 2,
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// choice=0:leftarrow,1:rightarrow
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// choice=0:leftarrow,1:rightarrow
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void (*routine)(int choice);
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void (*routine)(int choice);
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// hotkey in menu
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// hotkey in menu
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char alphaKey;
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char alphaKey;
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} menuitem_t;
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} menuitem_t;
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@ -176,7 +176,7 @@ short whichSkull; // which skull to draw
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char skullName[2][/*8*/9] = {"M_SKULL1","M_SKULL2"};
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char skullName[2][/*8*/9] = {"M_SKULL1","M_SKULL2"};
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// current menudef
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// current menudef
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menu_t* currentMenu;
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menu_t* currentMenu;
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//
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//
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// PROTOTYPES
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// PROTOTYPES
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@ -514,7 +514,7 @@ void M_ReadSaveStrings(void)
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FILE* handle;
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FILE* handle;
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int i;
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int i;
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char name[256];
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char name[256];
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for (i = 0;i < load_end;i++)
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for (i = 0;i < load_end;i++)
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{
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{
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if (M_CheckParm("-cdrom"))
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if (M_CheckParm("-cdrom"))
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@ -542,7 +542,7 @@ void M_ReadSaveStrings(void)
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void M_DrawLoad(void)
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void M_DrawLoad(void)
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{
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{
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int i;
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int i;
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V_DrawPatchDirect (72,28,0,W_CacheLumpName("M_LOADG",PU_CACHE));
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V_DrawPatchDirect (72,28,0,W_CacheLumpName("M_LOADG",PU_CACHE));
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for (i = 0;i < load_end; i++)
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for (i = 0;i < load_end; i++)
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{
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{
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@ -559,9 +559,9 @@ void M_DrawLoad(void)
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void M_DrawSaveLoadBorder(int x,int y)
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void M_DrawSaveLoadBorder(int x,int y)
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{
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{
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int i;
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int i;
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V_DrawPatchDirect (x-8,y+7,0,W_CacheLumpName("M_LSLEFT",PU_CACHE));
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V_DrawPatchDirect (x-8,y+7,0,W_CacheLumpName("M_LSLEFT",PU_CACHE));
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for (i = 0;i < 24;i++)
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for (i = 0;i < 24;i++)
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{
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{
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V_DrawPatchDirect (x,y+7,0,W_CacheLumpName("M_LSCNTR",PU_CACHE));
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V_DrawPatchDirect (x,y+7,0,W_CacheLumpName("M_LSCNTR",PU_CACHE));
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@ -579,7 +579,7 @@ void M_DrawSaveLoadBorder(int x,int y)
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void M_LoadSelect(int choice)
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void M_LoadSelect(int choice)
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{
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{
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char name[256];
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char name[256];
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if (M_CheckParm("-cdrom"))
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if (M_CheckParm("-cdrom"))
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sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",choice);
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sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",choice);
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else
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else
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@ -600,7 +600,7 @@ void M_LoadGame (int choice)
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M_StartMessage(LOADNET,NULL,false);
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M_StartMessage(LOADNET,NULL,false);
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return;
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return;
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}
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}
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M_SetupNextMenu(&LoadDef);
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M_SetupNextMenu(&LoadDef);
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M_ReadSaveStrings();
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M_ReadSaveStrings();
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}
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}
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@ -612,14 +612,14 @@ void M_LoadGame (int choice)
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void M_DrawSave(void)
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void M_DrawSave(void)
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{
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{
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int i;
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int i;
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V_DrawPatchDirect (72,28,0,W_CacheLumpName("M_SAVEG",PU_CACHE));
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V_DrawPatchDirect (72,28,0,W_CacheLumpName("M_SAVEG",PU_CACHE));
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for (i = 0;i < load_end; i++)
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for (i = 0;i < load_end; i++)
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{
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{
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M_DrawSaveLoadBorder(LoadDef.x,LoadDef.y+LINEHEIGHT*i);
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M_DrawSaveLoadBorder(LoadDef.x,LoadDef.y+LINEHEIGHT*i);
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M_WriteText(LoadDef.x,LoadDef.y+LINEHEIGHT*i,savegamestrings[i]);
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M_WriteText(LoadDef.x,LoadDef.y+LINEHEIGHT*i,savegamestrings[i]);
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}
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}
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if (saveStringEnter)
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if (saveStringEnter)
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{
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{
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i = M_StringWidth(savegamestrings[saveSlot]);
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i = M_StringWidth(savegamestrings[saveSlot]);
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@ -647,7 +647,7 @@ void M_SaveSelect(int choice)
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{
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{
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// we are going to be intercepting all chars
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// we are going to be intercepting all chars
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saveStringEnter = 1;
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saveStringEnter = 1;
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saveSlot = choice;
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saveSlot = choice;
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strcpy(saveOldString,savegamestrings[choice]);
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strcpy(saveOldString,savegamestrings[choice]);
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if (!strcmp(savegamestrings[choice],EMPTYSTRING))
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if (!strcmp(savegamestrings[choice],EMPTYSTRING))
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@ -667,10 +667,10 @@ void M_SaveGame (int choice)
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M_StartMessage(SAVEDEAD,NULL,false);
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M_StartMessage(SAVEDEAD,NULL,false);
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return;
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return;
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}
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}
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if (gamestate != GS_LEVEL)
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if (gamestate != GS_LEVEL)
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return;
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return;
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M_SetupNextMenu(&SaveDef);
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M_SetupNextMenu(&SaveDef);
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M_ReadSaveStrings();
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M_ReadSaveStrings();
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}
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}
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@ -701,7 +701,7 @@ void M_QuickSave(void)
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if (gamestate != GS_LEVEL)
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if (gamestate != GS_LEVEL)
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return;
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return;
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if (quickSaveSlot < 0)
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if (quickSaveSlot < 0)
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{
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{
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M_StartControlPanel();
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M_StartControlPanel();
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@ -736,7 +736,7 @@ void M_QuickLoad(void)
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M_StartMessage(QLOADNET,NULL,false);
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M_StartMessage(QLOADNET,NULL,false);
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return;
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return;
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}
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}
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if (quickSaveSlot < 0)
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if (quickSaveSlot < 0)
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{
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{
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M_StartMessage(QSAVESPOT,NULL,false);
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M_StartMessage(QSAVESPOT,NULL,false);
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@ -832,7 +832,7 @@ void M_SfxVol(int choice)
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sfxVolume++;
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sfxVolume++;
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break;
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break;
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}
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}
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S_SetSfxVolume(sfxVolume*8);
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S_SetSfxVolume(sfxVolume*8);
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}
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}
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@ -849,7 +849,7 @@ void M_MusicVol(int choice)
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musicVolume++;
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musicVolume++;
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break;
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break;
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}
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}
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S_SetMusicVolume(musicVolume*8);
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S_SetMusicVolume(musicVolume*8);
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}
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}
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@ -885,7 +885,7 @@ void M_NewGame(int choice)
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M_StartMessage(NEWGAME,NULL,false);
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M_StartMessage(NEWGAME,NULL,false);
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return;
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return;
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}
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}
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if ( gamemode == commercial )
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if ( gamemode == commercial )
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M_SetupNextMenu(&NewDef);
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M_SetupNextMenu(&NewDef);
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else
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else
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@ -907,7 +907,7 @@ void M_VerifyNightmare(int ch)
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{
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{
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if (ch != 'y')
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if (ch != 'y')
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return;
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return;
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G_DeferedInitNew(sk_nightmare,epi+1,1);
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G_DeferedInitNew(sk_nightmare,epi+1,1);
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M_ClearMenus ();
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M_ClearMenus ();
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}
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}
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@ -919,7 +919,7 @@ void M_ChooseSkill(int choice)
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M_StartMessage(NIGHTMARE,M_VerifyNightmare,true);
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M_StartMessage(NIGHTMARE,M_VerifyNightmare,true);
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return;
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return;
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}
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}
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G_DeferedInitNew(choice,epi+1,1);
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G_DeferedInitNew(choice,epi+1,1);
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M_ClearMenus ();
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M_ClearMenus ();
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}
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}
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@ -942,7 +942,7 @@ void M_Episode(int choice)
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"M_Episode: 4th episode requires UltimateDOOM\n");
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"M_Episode: 4th episode requires UltimateDOOM\n");
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choice = 0;
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choice = 0;
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}
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}
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epi = choice;
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epi = choice;
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M_SetupNextMenu(&NewDef);
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M_SetupNextMenu(&NewDef);
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}
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}
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@ -959,7 +959,7 @@ char msgNames[2][9] = {"M_MSGOFF","M_MSGON"};
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void M_DrawOptions(void)
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void M_DrawOptions(void)
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{
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{
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V_DrawPatchDirect (108,15,0,W_CacheLumpName("M_OPTTTL",PU_CACHE));
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V_DrawPatchDirect (108,15,0,W_CacheLumpName("M_OPTTTL",PU_CACHE));
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V_DrawPatchDirect (OptionsDef.x + 175,OptionsDef.y+LINEHEIGHT*detail,0,
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V_DrawPatchDirect (OptionsDef.x + 175,OptionsDef.y+LINEHEIGHT*detail,0,
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W_CacheLumpName(detailNames[detailLevel],PU_CACHE));
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W_CacheLumpName(detailNames[detailLevel],PU_CACHE));
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@ -968,7 +968,7 @@ void M_DrawOptions(void)
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M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(mousesens+1),
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M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(mousesens+1),
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10,mouseSensitivity);
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10,mouseSensitivity);
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M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(scrnsize+1),
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M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(scrnsize+1),
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9,screenSize);
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9,screenSize);
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}
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}
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@ -991,7 +991,7 @@ void M_ChangeMessages(int choice)
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(void)choice;
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(void)choice;
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showMessages = 1 - showMessages;
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showMessages = 1 - showMessages;
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if (!showMessages)
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if (!showMessages)
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players[consoleplayer].message = MSGOFF;
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players[consoleplayer].message = MSGOFF;
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else
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else
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@ -1008,7 +1008,7 @@ void M_EndGameResponse(int ch)
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{
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{
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if (ch != 'y')
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if (ch != 'y')
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return;
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return;
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currentMenu->lastOn = itemOn;
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currentMenu->lastOn = itemOn;
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M_ClearMenus ();
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M_ClearMenus ();
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D_StartTitle ();
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D_StartTitle ();
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@ -1023,13 +1023,13 @@ void M_EndGame(int choice)
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S_StartSound(NULL,sfx_oof);
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S_StartSound(NULL,sfx_oof);
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return;
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return;
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}
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}
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if (netgame)
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if (netgame)
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{
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{
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M_StartMessage(NETEND,NULL,false);
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M_StartMessage(NETEND,NULL,false);
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return;
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return;
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}
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}
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M_StartMessage(ENDGAME,M_EndGameResponse,true);
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M_StartMessage(ENDGAME,M_EndGameResponse,true);
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}
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}
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@ -1120,7 +1120,7 @@ void M_QuitDOOM(int choice)
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sprintf(endstring,"%s\n\n"DOSY, endmsg[0] );
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sprintf(endstring,"%s\n\n"DOSY, endmsg[0] );
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else
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else
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sprintf(endstring,"%s\n\n"DOSY, endmsg[gametic%NUM_QUITMESSAGES]);
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sprintf(endstring,"%s\n\n"DOSY, endmsg[gametic%NUM_QUITMESSAGES]);
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M_StartMessage(endstring,M_QuitResponse,true);
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M_StartMessage(endstring,M_QuitResponse,true);
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}
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}
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@ -1181,7 +1181,7 @@ void M_SizeDisplay(int choice)
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}
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}
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break;
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break;
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}
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}
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R_SetViewSize (screenblocks, detailLevel);
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R_SetViewSize (screenblocks, detailLevel);
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}
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}
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@ -1270,7 +1270,7 @@ int M_StringWidth(const char* string)
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size_t i;
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size_t i;
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int w = 0;
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int w = 0;
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int c;
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int c;
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for (i = 0;i < strlen(string);i++)
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for (i = 0;i < strlen(string);i++)
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{
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{
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c = toupper(string[i]) - HU_FONTSTART;
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c = toupper(string[i]) - HU_FONTSTART;
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@ -1279,7 +1279,7 @@ int M_StringWidth(const char* string)
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else
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else
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w += SHORT (hu_font[c]->width);
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w += SHORT (hu_font[c]->width);
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}
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}
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return w;
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return w;
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}
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}
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@ -1293,12 +1293,12 @@ int M_StringHeight(const char* string)
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size_t i;
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size_t i;
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int h;
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int h;
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int height = SHORT(hu_font[0]->height);
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int height = SHORT(hu_font[0]->height);
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h = height;
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h = height;
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for (i = 0;i < strlen(string);i++)
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for (i = 0;i < strlen(string);i++)
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if (string[i] == '\n')
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if (string[i] == '\n')
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h += height;
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h += height;
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return h;
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return h;
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||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1317,12 +1317,12 @@ M_WriteText
|
||||||
int c;
|
int c;
|
||||||
int cx;
|
int cx;
|
||||||
int cy;
|
int cy;
|
||||||
|
|
||||||
|
|
||||||
ch = string;
|
ch = string;
|
||||||
cx = x;
|
cx = x;
|
||||||
cy = y;
|
cy = y;
|
||||||
|
|
||||||
while(1)
|
while(1)
|
||||||
{
|
{
|
||||||
c = *ch++;
|
c = *ch++;
|
||||||
|
@ -1334,14 +1334,14 @@ M_WriteText
|
||||||
cy += 12;
|
cy += 12;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
c = toupper(c) - HU_FONTSTART;
|
c = toupper(c) - HU_FONTSTART;
|
||||||
if (c < 0 || c>= HU_FONTSIZE)
|
if (c < 0 || c>= HU_FONTSIZE)
|
||||||
{
|
{
|
||||||
cx += 4;
|
cx += 4;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
w = SHORT (hu_font[c]->width);
|
w = SHORT (hu_font[c]->width);
|
||||||
if (cx+w > SCREENWIDTH)
|
if (cx+w > SCREENWIDTH)
|
||||||
break;
|
break;
|
||||||
|
@ -1369,9 +1369,9 @@ boolean M_Responder (event_t* ev)
|
||||||
static int lasty = 0;
|
static int lasty = 0;
|
||||||
static int mousex = 0;
|
static int mousex = 0;
|
||||||
static int lastx = 0;
|
static int lastx = 0;
|
||||||
|
|
||||||
ch = -1;
|
ch = -1;
|
||||||
|
|
||||||
if (ev->type == ev_joystick && joywait < I_GetTime())
|
if (ev->type == ev_joystick && joywait < I_GetTime())
|
||||||
{
|
{
|
||||||
if (ev->data3 == -1)
|
if (ev->data3 == -1)
|
||||||
|
@ -1384,7 +1384,7 @@ boolean M_Responder (event_t* ev)
|
||||||
ch = KEY_DOWNARROW;
|
ch = KEY_DOWNARROW;
|
||||||
joywait = I_GetTime() + 5;
|
joywait = I_GetTime() + 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ev->data2 == -1)
|
if (ev->data2 == -1)
|
||||||
{
|
{
|
||||||
ch = KEY_LEFTARROW;
|
ch = KEY_LEFTARROW;
|
||||||
|
@ -1395,7 +1395,7 @@ boolean M_Responder (event_t* ev)
|
||||||
ch = KEY_RIGHTARROW;
|
ch = KEY_RIGHTARROW;
|
||||||
joywait = I_GetTime() + 2;
|
joywait = I_GetTime() + 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ev->data1&1)
|
if (ev->data1&1)
|
||||||
{
|
{
|
||||||
ch = KEY_ENTER;
|
ch = KEY_ENTER;
|
||||||
|
@ -1424,7 +1424,7 @@ boolean M_Responder (event_t* ev)
|
||||||
mousewait = I_GetTime() + 5;
|
mousewait = I_GetTime() + 5;
|
||||||
mousey = lasty += 30;
|
mousey = lasty += 30;
|
||||||
}
|
}
|
||||||
|
|
||||||
mousex += ev->data2;
|
mousex += ev->data2;
|
||||||
if (mousex < lastx-30)
|
if (mousex < lastx-30)
|
||||||
{
|
{
|
||||||
|
@ -1438,13 +1438,13 @@ boolean M_Responder (event_t* ev)
|
||||||
mousewait = I_GetTime() + 5;
|
mousewait = I_GetTime() + 5;
|
||||||
mousex = lastx += 30;
|
mousex = lastx += 30;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ev->data1&1)
|
if (ev->data1&1)
|
||||||
{
|
{
|
||||||
ch = KEY_ENTER;
|
ch = KEY_ENTER;
|
||||||
mousewait = I_GetTime() + 15;
|
mousewait = I_GetTime() + 15;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ev->data1&2)
|
if (ev->data1&2)
|
||||||
{
|
{
|
||||||
ch = KEY_BACKSPACE;
|
ch = KEY_BACKSPACE;
|
||||||
|
@ -1457,11 +1457,11 @@ boolean M_Responder (event_t* ev)
|
||||||
ch = ev->data1;
|
ch = ev->data1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ch == -1)
|
if (ch == -1)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|
||||||
// Save Game string input
|
// Save Game string input
|
||||||
if (saveStringEnter)
|
if (saveStringEnter)
|
||||||
{
|
{
|
||||||
|
@ -1474,18 +1474,18 @@ boolean M_Responder (event_t* ev)
|
||||||
savegamestrings[saveSlot][saveCharIndex] = 0;
|
savegamestrings[saveSlot][saveCharIndex] = 0;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case KEY_ESCAPE:
|
case KEY_ESCAPE:
|
||||||
saveStringEnter = 0;
|
saveStringEnter = 0;
|
||||||
strcpy(&savegamestrings[saveSlot][0],saveOldString);
|
strcpy(&savegamestrings[saveSlot][0],saveOldString);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case KEY_ENTER:
|
case KEY_ENTER:
|
||||||
saveStringEnter = 0;
|
saveStringEnter = 0;
|
||||||
if (savegamestrings[saveSlot][0])
|
if (savegamestrings[saveSlot][0])
|
||||||
M_DoSave(saveSlot);
|
M_DoSave(saveSlot);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
ch = toupper(ch);
|
ch = toupper(ch);
|
||||||
if (ch != 32)
|
if (ch != 32)
|
||||||
|
@ -1503,49 +1503,53 @@ boolean M_Responder (event_t* ev)
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Take care of any messages that need input
|
// Take care of any messages that need input
|
||||||
if (messageToPrint)
|
if (messageToPrint)
|
||||||
{
|
{
|
||||||
if (messageNeedsInput == true &&
|
if (messageNeedsInput == true &&
|
||||||
!(ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE))
|
!(ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
menuactive = messageLastMenuActive;
|
menuactive = messageLastMenuActive;
|
||||||
messageToPrint = 0;
|
messageToPrint = 0;
|
||||||
if (messageRoutine)
|
if (messageRoutine)
|
||||||
messageRoutine(ch);
|
messageRoutine(ch);
|
||||||
|
|
||||||
menuactive = false;
|
menuactive = false;
|
||||||
S_StartSound(NULL,sfx_swtchx);
|
S_StartSound(NULL,sfx_swtchx);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if 0
|
||||||
if (devparm && ch == KEY_F1)
|
if (devparm && ch == KEY_F1)
|
||||||
{
|
{
|
||||||
G_ScreenShot ();
|
G_ScreenShot ();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// F-Keys
|
// F-Keys
|
||||||
if (!menuactive)
|
if (!menuactive)
|
||||||
switch(ch)
|
switch(ch)
|
||||||
{
|
{
|
||||||
|
#if 0
|
||||||
case KEY_MINUS: // Screen size down
|
case KEY_MINUS: // Screen size down
|
||||||
if (automapactive || chat_on)
|
if (automapactive || chat_on)
|
||||||
return false;
|
return false;
|
||||||
M_SizeDisplay(0);
|
M_SizeDisplay(0);
|
||||||
S_StartSound(NULL,sfx_stnmov);
|
S_StartSound(NULL,sfx_stnmov);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_EQUALS: // Screen size up
|
case KEY_EQUALS: // Screen size up
|
||||||
if (automapactive || chat_on)
|
if (automapactive || chat_on)
|
||||||
return false;
|
return false;
|
||||||
M_SizeDisplay(1);
|
M_SizeDisplay(1);
|
||||||
S_StartSound(NULL,sfx_stnmov);
|
S_StartSound(NULL,sfx_stnmov);
|
||||||
return true;
|
return true;
|
||||||
|
#endif
|
||||||
|
|
||||||
case KEY_F1: // Help key
|
case KEY_F1: // Help key
|
||||||
M_StartControlPanel ();
|
M_StartControlPanel ();
|
||||||
|
|
||||||
|
@ -1553,60 +1557,62 @@ boolean M_Responder (event_t* ev)
|
||||||
currentMenu = &ReadDef2;
|
currentMenu = &ReadDef2;
|
||||||
else
|
else
|
||||||
currentMenu = &ReadDef1;
|
currentMenu = &ReadDef1;
|
||||||
|
|
||||||
itemOn = 0;
|
itemOn = 0;
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
#if 0
|
||||||
case KEY_F2: // Save
|
case KEY_F2: // Save
|
||||||
M_StartControlPanel();
|
M_StartControlPanel();
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
M_SaveGame(0);
|
M_SaveGame(0);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_F3: // Load
|
case KEY_F3: // Load
|
||||||
M_StartControlPanel();
|
M_StartControlPanel();
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
M_LoadGame(0);
|
M_LoadGame(0);
|
||||||
return true;
|
return true;
|
||||||
|
#endif
|
||||||
|
|
||||||
case KEY_F4: // Sound Volume
|
case KEY_F4: // Sound Volume
|
||||||
M_StartControlPanel ();
|
M_StartControlPanel ();
|
||||||
currentMenu = &SoundDef;
|
currentMenu = &SoundDef;
|
||||||
itemOn = sfx_vol;
|
itemOn = sfx_vol;
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_F5: // Detail toggle
|
case KEY_F5: // Detail toggle
|
||||||
M_ChangeDetail(0);
|
M_ChangeDetail(0);
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_F6: // Quicksave
|
case KEY_F6: // Quicksave
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
M_QuickSave();
|
M_QuickSave();
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_F7: // End game
|
case KEY_F7: // End game
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
M_EndGame(0);
|
M_EndGame(0);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_F8: // Toggle messages
|
case KEY_F8: // Toggle messages
|
||||||
M_ChangeMessages(0);
|
M_ChangeMessages(0);
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_F9: // Quickload
|
case KEY_F9: // Quickload
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
M_QuickLoad();
|
M_QuickLoad();
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_F10: // Quit DOOM
|
case KEY_F10: // Quit DOOM
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
M_QuitDOOM(0);
|
M_QuitDOOM(0);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_F11: // gamma toggle
|
case KEY_F11: // gamma toggle
|
||||||
usegamma++;
|
usegamma++;
|
||||||
if (usegamma > 4)
|
if (usegamma > 4)
|
||||||
|
@ -1614,10 +1620,10 @@ boolean M_Responder (event_t* ev)
|
||||||
players[consoleplayer].message = gammamsg[usegamma];
|
players[consoleplayer].message = gammamsg[usegamma];
|
||||||
I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
|
I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Pop-up menu?
|
// Pop-up menu?
|
||||||
if (!menuactive)
|
if (!menuactive)
|
||||||
{
|
{
|
||||||
|
@ -1630,7 +1636,7 @@ boolean M_Responder (event_t* ev)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Keys usable within menu
|
// Keys usable within menu
|
||||||
switch (ch)
|
switch (ch)
|
||||||
{
|
{
|
||||||
|
@ -1643,7 +1649,7 @@ boolean M_Responder (event_t* ev)
|
||||||
S_StartSound(NULL,sfx_pstop);
|
S_StartSound(NULL,sfx_pstop);
|
||||||
} while(currentMenu->menuitems[itemOn].status==-1);
|
} while(currentMenu->menuitems[itemOn].status==-1);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_UPARROW:
|
case KEY_UPARROW:
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
|
@ -1662,7 +1668,7 @@ boolean M_Responder (event_t* ev)
|
||||||
currentMenu->menuitems[itemOn].routine(0);
|
currentMenu->menuitems[itemOn].routine(0);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_RIGHTARROW:
|
case KEY_RIGHTARROW:
|
||||||
if (currentMenu->menuitems[itemOn].routine &&
|
if (currentMenu->menuitems[itemOn].routine &&
|
||||||
currentMenu->menuitems[itemOn].status == 2)
|
currentMenu->menuitems[itemOn].status == 2)
|
||||||
|
@ -1689,13 +1695,13 @@ boolean M_Responder (event_t* ev)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_ESCAPE:
|
case KEY_ESCAPE:
|
||||||
currentMenu->lastOn = itemOn;
|
currentMenu->lastOn = itemOn;
|
||||||
M_ClearMenus ();
|
M_ClearMenus ();
|
||||||
S_StartSound(NULL,sfx_swtchx);
|
S_StartSound(NULL,sfx_swtchx);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case KEY_BACKSPACE:
|
case KEY_BACKSPACE:
|
||||||
currentMenu->lastOn = itemOn;
|
currentMenu->lastOn = itemOn;
|
||||||
if (currentMenu->prevMenu)
|
if (currentMenu->prevMenu)
|
||||||
|
@ -1705,7 +1711,7 @@ boolean M_Responder (event_t* ev)
|
||||||
S_StartSound(NULL,sfx_swtchn);
|
S_StartSound(NULL,sfx_swtchn);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
for (i = itemOn+1;i < currentMenu->numitems;i++)
|
for (i = itemOn+1;i < currentMenu->numitems;i++)
|
||||||
if (currentMenu->menuitems[i].alphaKey == ch)
|
if (currentMenu->menuitems[i].alphaKey == ch)
|
||||||
|
@ -1722,7 +1728,7 @@ boolean M_Responder (event_t* ev)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
@ -1738,7 +1744,7 @@ void M_StartControlPanel (void)
|
||||||
// intro might call this repeatedly
|
// intro might call this repeatedly
|
||||||
if (menuactive)
|
if (menuactive)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
I_GrabMouse(false);
|
I_GrabMouse(false);
|
||||||
|
|
||||||
menuactive = 1;
|
menuactive = 1;
|
||||||
|
@ -1763,7 +1769,7 @@ void M_Drawer (void)
|
||||||
|
|
||||||
inhelpscreens = false;
|
inhelpscreens = false;
|
||||||
|
|
||||||
|
|
||||||
// Horiz. & Vertically center string and print it.
|
// Horiz. & Vertically center string and print it.
|
||||||
if (messageToPrint)
|
if (messageToPrint)
|
||||||
{
|
{
|
||||||
|
@ -1779,13 +1785,13 @@ void M_Drawer (void)
|
||||||
start += i+1;
|
start += i+1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (i == strlen(messageString+start))
|
if (i == strlen(messageString+start))
|
||||||
{
|
{
|
||||||
strcpy(string,messageString+start);
|
strcpy(string,messageString+start);
|
||||||
start += i;
|
start += i;
|
||||||
}
|
}
|
||||||
|
|
||||||
x = 160 - M_StringWidth(string)/2;
|
x = 160 - M_StringWidth(string)/2;
|
||||||
M_WriteText(x,y,string);
|
M_WriteText(x,y,string);
|
||||||
y += SHORT(hu_font[0]->height);
|
y += SHORT(hu_font[0]->height);
|
||||||
|
@ -1798,7 +1804,7 @@ void M_Drawer (void)
|
||||||
|
|
||||||
if (currentMenu->routine)
|
if (currentMenu->routine)
|
||||||
currentMenu->routine(); // call Draw routine
|
currentMenu->routine(); // call Draw routine
|
||||||
|
|
||||||
// DRAW MENU
|
// DRAW MENU
|
||||||
x = currentMenu->x;
|
x = currentMenu->x;
|
||||||
y = currentMenu->y;
|
y = currentMenu->y;
|
||||||
|
@ -1812,7 +1818,7 @@ void M_Drawer (void)
|
||||||
y += LINEHEIGHT;
|
y += LINEHEIGHT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// DRAW SKULL
|
// DRAW SKULL
|
||||||
V_DrawPatchDirect(x + SKULLXOFF,currentMenu->y - 5 + itemOn*LINEHEIGHT, 0,
|
V_DrawPatchDirect(x + SKULLXOFF,currentMenu->y - 5 + itemOn*LINEHEIGHT, 0,
|
||||||
W_CacheLumpName(skullName[whichSkull],PU_CACHE));
|
W_CacheLumpName(skullName[whichSkull],PU_CACHE));
|
||||||
|
@ -1877,7 +1883,7 @@ void M_Init (void)
|
||||||
// Here we could catch other version dependencies,
|
// Here we could catch other version dependencies,
|
||||||
// like HELP1/2, and four episodes.
|
// like HELP1/2, and four episodes.
|
||||||
|
|
||||||
|
|
||||||
switch ( gamemode )
|
switch ( gamemode )
|
||||||
{
|
{
|
||||||
case commercial:
|
case commercial:
|
||||||
|
@ -1905,6 +1911,5 @@ void M_Init (void)
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue