cleanup and revive the debug drawing code

This commit is contained in:
oxmox 2023-02-22 21:23:31 +01:00
parent abb563440d
commit 407dded717
2 changed files with 126 additions and 123 deletions

103
src/debug_draw.cc Normal file
View file

@ -0,0 +1,103 @@
inline s32 RoundFloatToInt(float value)
{
return static_cast<s32>(value + 0.5);
}
struct V4: public ImVec4
{
using ImVec4::ImVec4;
float &a = ImVec4::w;
float &r = ImVec4::x;
float &g = ImVec4::y;
float &b = ImVec4::z;
};
inline u32 V4ToARGB(V4 c)
{
u32 result = ((RoundFloatToInt(c.a * 255.0) & 0xff) << 24
| (RoundFloatToInt(c.r * 255.0) & 0xff) << 16
| (RoundFloatToInt(c.g * 255.0) & 0xff) << 8
| (RoundFloatToInt(c.b * 255.0) & 0xff) << 0);
return result;
}
struct OffscreenBuffer
{
s32 width;
s32 height;
u8 *pixels;
s32 pitch;
const int BytesPerPixel;
};
inline void PutPixelUnchecked(OffscreenBuffer *buffer, s32 x, s32 y, V4 color)
{
u32 *pixel = reinterpret_cast<u32 *>(buffer->pixels
+ y * buffer->pitch
+ x * buffer->BytesPerPixel);
*pixel = V4ToARGB(color);
}
inline void PutPixel(OffscreenBuffer *buffer, s32 x, s32 y, V4 color)
{
if (x >= 0 && x < buffer->width && y >= 0 && y < buffer->height)
{
PutPixelUnchecked(buffer, x, y, color);
}
}
void DrawRectangle(OffscreenBuffer *buffer,
float realMinX, float realMinY,
float realMaxX, float realMaxY,
V4 color)
{
s32 minX = RoundFloatToInt(realMinX);
s32 minY = RoundFloatToInt(realMinY);
s32 maxX = RoundFloatToInt(realMaxX);
s32 maxY = RoundFloatToInt(realMaxY);
if (minX < 0)
minX = 0;
if (minY < 0)
minY = 0;
if (maxX > buffer->width)
maxX = buffer->width;
if (maxY > buffer->height)
maxY = buffer->height;
u8 *row = buffer->pixels + minY * buffer->pitch;
for (s32 y = minY; y < maxY; ++y)
{
u32 *dstPixel = reinterpret_cast<u32 *>(row + minX * buffer->BytesPerPixel);
for (s32 x = minX; x < maxX; ++x)
{
float a = color.a;
float srcR = color.r * 255.0;
float srcG = color.g * 255.0;
float srcB = color.b * 255.0;
float dstR = ((*dstPixel >> 16) & 0xff);
float dstG = ((*dstPixel >> 8) & 0xff);
float dstB = ((*dstPixel >> 0) & 0xff);
dstR = (1 - a) * dstR + a * srcR;
dstG = (1 - a) * dstG + a * srcG;
dstB = (1 - a) * dstB + a * srcB;
*dstPixel = (RoundFloatToInt(dstR) << 16 |
RoundFloatToInt(dstG) << 8 |
RoundFloatToInt(dstB) << 0);
++dstPixel;
}
row += buffer->pitch;
}
}

View file

@ -89,7 +89,6 @@ struct ControllerContext
bool quit = false;
ExampleAppLog appLog;
int columns = 4;
std::array<u8, DoomScreenWidth * DoomScreenHeight * DoomBytesPerPixel> pixelBuffer;
float scaleFactor = 1.0;
s32 offsetX = 0;
s32 offsetY = 0;
@ -214,6 +213,11 @@ void check_on_dooms(ControllerContext &ctx)
// value to timeout dooms and erase them from ctx.dooms.
}
#define DP_DO_DEBUG_DRAWING
#ifdef DP_DO_DEBUG_DRAWING
#include "debug_draw.cc"
#endif
void do_networking(ControllerContext &ctx)
{
// Set to true if we receive at least on DP_DS_Ready DoomState update. Then
@ -308,7 +312,24 @@ void do_networking(ControllerContext &ctx)
auto &ds = *dit;
ds.tLastActive = dp_now();
const u8 *sourcePixels = msgDoomFrame->frame;
u8 *sourcePixels = msgDoomFrame->frame;
#ifdef DP_DO_DEBUG_DRAWING
OffscreenBuffer buffer =
{
DoomScreenWidth,
DoomScreenHeight,
sourcePixels,
DoomScreenWidth * DoomBytesPerPixel,
DoomBytesPerPixel
};
DrawRectangle(&buffer, 0, 0, 10, 10, { 1, 0, 0, 1 });
DrawRectangle(&buffer, 0, buffer.height-10, 10, buffer.height, { 0, 1, 0, 1 });
DrawRectangle(&buffer, buffer.width-10, buffer.height-10, buffer.width, buffer.height, { 0, 0, 1, 1 });
DrawRectangle(&buffer, buffer.width-10, 0, buffer.width, 10, { 0.840, 0.0168, 0.717, 1 });
#endif
#if 0
// FIXME: buggy. black screen with tiny bar on top
@ -383,128 +404,8 @@ void final_cleanup(ControllerContext &ctx)
}
}
inline s32 RoundFloatToInt(float value)
{
return static_cast<s32>(value + 0.5);
}
struct V4: public ImVec4
{
using ImVec4::ImVec4;
float &a = ImVec4::w;
float &r = ImVec4::x;
float &g = ImVec4::y;
float &b = ImVec4::z;
};
inline u32 V4ToARGB(V4 c)
{
u32 result = ((RoundFloatToInt(c.a * 255.0) & 0xff) << 24
| (RoundFloatToInt(c.r * 255.0) & 0xff) << 16
| (RoundFloatToInt(c.g * 255.0) & 0xff) << 8
| (RoundFloatToInt(c.b * 255.0) & 0xff) << 0);
return result;
}
struct OffscreenBuffer
{
s32 width;
s32 height;
u8 *pixels;
s32 pitch;
const int BytesPerPixel;
};
inline void PutPixelUnchecked(OffscreenBuffer *buffer, s32 x, s32 y, V4 color)
{
u32 *pixel = reinterpret_cast<u32 *>(buffer->pixels
+ y * buffer->pitch
+ x * buffer->BytesPerPixel);
*pixel = V4ToARGB(color);
}
inline void PutPixel(OffscreenBuffer *buffer, s32 x, s32 y, V4 color)
{
if (x >= 0 && x < buffer->width && y >= 0 && y < buffer->height)
{
PutPixelUnchecked(buffer, x, y, color);
}
}
void DrawRectangle(OffscreenBuffer *buffer,
float realMinX, float realMinY,
float realMaxX, float realMaxY,
V4 color)
{
s32 minX = RoundFloatToInt(realMinX);
s32 minY = RoundFloatToInt(realMinY);
s32 maxX = RoundFloatToInt(realMaxX);
s32 maxY = RoundFloatToInt(realMaxY);
if (minX < 0)
minX = 0;
if (minY < 0)
minY = 0;
if (maxX > buffer->width)
maxX = buffer->width;
if (maxY > buffer->height)
maxY = buffer->height;
u8 *row = buffer->pixels + minY * buffer->pitch;
for (s32 y = minY; y < maxY; ++y)
{
u32 *dstPixel = reinterpret_cast<u32 *>(row + minX * buffer->BytesPerPixel);
for (s32 x = minX; x < maxX; ++x)
{
float a = color.a;
float srcR = color.r * 255.0;
float srcG = color.g * 255.0;
float srcB = color.b * 255.0;
float dstR = ((*dstPixel >> 16) & 0xff);
float dstG = ((*dstPixel >> 8) & 0xff);
float dstB = ((*dstPixel >> 0) & 0xff);
dstR = (1 - a) * dstR + a * srcR;
dstG = (1 - a) * dstG + a * srcG;
dstB = (1 - a) * dstB + a * srcB;
*dstPixel = (RoundFloatToInt(dstR) << 16 |
RoundFloatToInt(dstG) << 8 |
RoundFloatToInt(dstB) << 0);
++dstPixel;
}
row += buffer->pitch;
}
}
void render_dooms(ControllerContext &ctx)
{
#if 0
OffscreenBuffer buffer =
{
DoomScreenWidth,
DoomScreenHeight,
ctx.pixelBuffer.data(),
DoomScreenWidth * DoomBytesPerPixel,
DoomBytesPerPixel
};
DrawRectangle(&buffer, 0, 0, 10, 10, { 1, 0, 0, 1 });
DrawRectangle(&buffer, 0, buffer.height-10, 10, buffer.height, { 0, 1, 0, 1 });
DrawRectangle(&buffer, buffer.width-10, buffer.height-10, buffer.width, buffer.height, { 0, 0, 1, 1 });
DrawRectangle(&buffer, buffer.width-10, 0, buffer.width, 10, { 0.840, 0.0168, 0.717, 1 });
#endif
SDL_Rect destRect = { ctx.offsetX, ctx.offsetY, DoomScreenWidth, DoomScreenHeight };
destRect.w *= ctx.scaleFactor;
@ -798,7 +699,6 @@ int main(int argc, char *argv[])
ctx.sub = make_ctrl_sub(DoomUrlIpc);
ctx.window = window;
ctx.renderer = renderer;
ctx.pixelBuffer.fill(0u);
log_add_callback(log_to_imgui, &ctx, LOG_DEBUG);