First steps with Dear ImGui. It's awesome!
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7 changed files with 127 additions and 32 deletions
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@ -22,18 +22,20 @@ target_compile_features(doompanning PRIVATE cxx_std_17)
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target_link_libraries(doompanning
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PRIVATE dp_common
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PRIVATE imgui
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)
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)
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add_executable(dp_imgui_demo dp_imgui_demo.cc)
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target_compile_features(dp_imgui_demo PRIVATE cxx_std_17)
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target_link_libraries(dp_imgui_demo
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PRIVATE dp_common
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PRIVATE imgui
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)
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)
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add_executable(dp_common_c_test dp_common_c_test.c)
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target_compile_features(dp_common_c_test PRIVATE c_std_11)
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target_link_libraries(dp_common_c_test PRIVATE dp_common)
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target_link_libraries(dp_common_c_test
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PRIVATE dp_common
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)
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add_executable(doomsim doomsim.cc)
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target_compile_features(doomsim PRIVATE cxx_std_17)
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@ -1,12 +1,15 @@
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#include <cstdlib>
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#include <nng/nng.h>
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#include <imgui.h>
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#include <backends/imgui_impl_sdl.h>
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#include <backends/imgui_impl_sdlrenderer.h>
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#include <SDL.h>
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#include <cstdlib>
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#include <type_traits>
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#include <vector>
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#include "dp_common.h"
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#include "dp_util.hpp"
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void dp_sdl_fatal(const char *const msg)
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{
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@ -14,21 +17,80 @@ void dp_sdl_fatal(const char *const msg)
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abort();
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}
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struct DoomState
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{
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};
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static_assert(std::is_trivial<DoomState>::value, "DoomState must be a trivial type");
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struct ControllerContext
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{
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nng_socket pub;
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nng_socket sub;
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SDL_Window *window;
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SDL_Renderer *renderer;
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std::vector<DoomState> dooms;
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bool quit = false;
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};
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void show_ui(ControllerContext *ctx)
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{
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const ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 20, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(550, 340), ImGuiCond_FirstUseEver);
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar;
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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const bool has_debug_tools = true;
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#else
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const bool has_debug_tools = false;
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#endif
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static bool show_app_metrics = false;
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static bool show_app_debug_log = false;
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if (show_app_metrics)
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ImGui::ShowMetricsWindow(&show_app_metrics);
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if (show_app_debug_log)
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ImGui::ShowDebugLogWindow(&show_app_debug_log);
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// Main body of the Demo window starts here.
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if (!ImGui::Begin("doompanning controls", nullptr, window_flags))
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{
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// Early out if the window is collapsed, as an optimization.
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ImGui::End();
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return;
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}
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ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
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// Menu Bar
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::BeginMenu("Menu"))
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{
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ImGui::MenuItem("Quit", "Ctrl+Q", &ctx->quit, true);
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Tools"))
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{
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ImGui::MenuItem("Dear ImGui Metrics/Debugger", NULL, &show_app_metrics, has_debug_tools);
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ImGui::MenuItem("Dear ImGui Debug Log", NULL, &show_app_debug_log, has_debug_tools);
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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}
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ImGui::PopItemWidth();
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ImGui::End();
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}
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int doom_controller_loop(ControllerContext *ctx)
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{
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static constexpr ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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bool done = false;
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while (!done)
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while (!ctx->quit)
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{
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SDL_Event event;
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while (SDL_PollEvent(&event))
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@ -36,13 +98,13 @@ int doom_controller_loop(ControllerContext *ctx)
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT)
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done = true;
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ctx->quit = true;
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if (event.type == SDL_WINDOWEVENT
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&& event.window.event == SDL_WINDOWEVENT_CLOSE
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&& event.window.windowID == SDL_GetWindowID(ctx->window))
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{
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done = true;
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ctx->quit = true;
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}
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}
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@ -51,10 +113,13 @@ int doom_controller_loop(ControllerContext *ctx)
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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// Do ImGui things here
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show_ui(ctx);
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// Rendering
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ImGui::Render();
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SDL_SetRenderDrawColor(ctx->renderer,
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(u8)(clear_color.x * 255), (u8)(clear_color.y * 255), (u8)(clear_color.z * 255), (u8)(clear_color.w * 255));
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auto [r, g, b, a] = imvec4_to_rgba(clear_color);
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SDL_SetRenderDrawColor(ctx->renderer, r, g, b, a);
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SDL_RenderClear(ctx->renderer);
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ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
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SDL_RenderPresent(ctx->renderer);
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@ -89,6 +154,7 @@ int main(int argc, char *argv[])
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::GetIO().IniFilename = "doompanning_ui.ini";
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ImGui::StyleColorsDark();
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ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
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ImGui_ImplSDLRenderer_Init(renderer);
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@ -103,7 +169,8 @@ int main(int argc, char *argv[])
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pubSock,
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subSock,
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window,
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renderer
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renderer,
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{}
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};
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int ret = doom_controller_loop(&ctx);
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@ -7,23 +7,6 @@
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#include <nng/protocol/pubsub0/sub.h>
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#include "dp_common.h"
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enum DP_DoomState
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{
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DP_DS_Ready,
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DP_DS_Running,
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DP_DS_Quit,
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DP_DS_COUNT,
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};
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static const char *const DP_DoomState_Strings[DP_DS_COUNT] =
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{
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"DoomState_Ready",
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"DoomState_Running",
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"DoomState_Quit",
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};
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#define doomstate_str(s) DP_DoomState_Strings[s]
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typedef struct DoomContext DoomContext;
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#define DEF_DOOM_STATE_FUNC(fn) int fn(DoomContext *ctx)
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@ -95,3 +95,10 @@ nng_socket make_doom_sub(const char *url)
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return sock;
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}
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const char *const DP_DoomState_Strings[DP_DS_COUNT] =
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{
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"DoomState_Ready",
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"DoomState_Running",
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"DoomState_Quit",
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};
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@ -28,15 +28,29 @@ static const char *const DoomUrl = "ipc://666_doom.socket"; // dooms publish her
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typedef u32 doomid_t; // unique id for each doom instance
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typedef u16 dmt_t; // for DP_MessageType values
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enum DP_MessageType
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typedef enum DP_MessageType
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{
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DP_MT_Invalid,
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DP_MT_DoomReady,
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DP_MT_RunDoom,
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DP_MT_QuitDoom,
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DP_MT_COUNT
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};
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} DP_MessageType;
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typedef enum DP_DoomState
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{
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DP_DS_Ready,
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DP_DS_Running,
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DP_DS_Quit,
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DP_DS_COUNT,
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} DP_DoomState;
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extern const char *const DP_DoomState_Strings[DP_DS_COUNT];
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static inline const char *doomstate_str(DP_DoomState ds)
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{
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return DP_DoomState_Strings[ds];
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}
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#ifdef __cplusplus
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}
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@ -5,5 +5,8 @@ int main(int argc, char *argv[])
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(void) argc;
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(void) argv;
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log_info("Hello from C11!");
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for (int i=0; i<DP_DS_COUNT; ++i)
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log_info("doomstate_str: %d=%s", i, doomstate_str(i));
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return 0;
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}
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19
src/dp_util.hpp
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19
src/dp_util.hpp
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#ifndef SRC_DP_UTIL_HPP
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#define SRC_DP_UTIL_HPP
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#include <imgui.h>
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#include <tuple>
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#include "dp_types.h"
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inline std::tuple<u8, u8, u8, u8> imvec4_to_rgba(const ImVec4 &color)
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{
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return
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{
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color.x * 255,
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color.y * 255,
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color.z * 255,
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color.w * 255,
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};
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}
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#endif // SRC_DP_UTIL_HPP
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