doompanning/src/dp_doom/linuxdoom-1.10/ib_sound/ib_sound_nng.c

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#include "../ib_sound.h"
#include <stddef.h>
#include <dp_common.h>
#include "SDL.h"
/* The function that actually produces the output audio */
static void (*audio_callback)(short* output_buffer, size_t frames_to_do, void *user_data);
static void dp_sdl_error(const char *const msg)
{
log_error("%s: %s", msg, SDL_GetError());
}
static SDL_AudioDeviceID audio_device;
static void Callback(void *user_data, Uint8 *output_buffer, int bytes_to_do)
{
const int frames_to_do = bytes_to_do / 2 / sizeof(short);
audio_callback((short*)output_buffer, (size_t)frames_to_do, user_data);
}
int IB_StartupSound(void (*initial_callback)(unsigned int output_sample_rate, void *user_data), void (*_audio_callback)(short* output_buffer, size_t frames_to_do, void *user_data), void *user_data)
{
#if 0
unsigned int freq = 48000;
initial_callback(freq, user_data);
return 1;
#endif
SDL_AudioSpec desired_audio_specification;
SDL_AudioSpec obtained_audio_specification;
audio_callback = _audio_callback;
if (SDL_Init(SDL_INIT_AUDIO))
{
dp_sdl_error("IB_StartupSound: SDL_INIT_AUDIO failed");
return 0;
}
desired_audio_specification.freq = 48000;
desired_audio_specification.format = AUDIO_S16;
desired_audio_specification.channels = 2;
desired_audio_specification.samples = 0x200; /* About 10ms at 48000Hz. */
desired_audio_specification.callback = Callback;
desired_audio_specification.userdata = user_data;
audio_device = SDL_OpenAudioDevice(NULL,
0, &desired_audio_specification, &obtained_audio_specification,
SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_SAMPLES_CHANGE);
if (audio_device)
{
initial_callback(obtained_audio_specification.freq, user_data);
SDL_PauseAudioDevice(audio_device, 0);
return 1;
}
dp_sdl_error("IB_StartupSound: SDL_INIT_AUDIO failed");
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return 0;
}
void IB_ShutdownSound(void)
{
SDL_CloseAudioDevice(audio_device);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
void IB_LockSound(void)
{
SDL_LockAudioDevice(audio_device);
}
void IB_UnlockSound(void)
{
SDL_UnlockAudioDevice(audio_device);
}