50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// DESCRIPTION:
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// Items: key cards, artifacts, weapon, ammunition.
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//
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//-----------------------------------------------------------------------------
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#ifndef __D_ITEMS__
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#define __D_ITEMS__
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#include "doomdef.h"
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// Weapon info: sprite frames, ammunition use.
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typedef struct
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{
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ammotype_t ammo;
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int upstate;
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int downstate;
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int readystate;
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int atkstate;
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int flashstate;
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} weaponinfo_t;
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extern weaponinfo_t weaponinfo[NUMWEAPONS];
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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