mesytec-mnode/include/nng/supplemental/util/platform.h
Florian Lüke b6a2ffe5d0 Squashed 'external/nng/' content from commit 29b73962
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C

//
// Copyright 2023 Staysail Systems, Inc. <info@staysail.tech>
// Copyright 2018 Capitar IT Group BV <info@capitar.com>
//
// This software is supplied under the terms of the MIT License, a
// copy of which should be located in the distribution where this
// file was obtained (LICENSE.txt). A copy of the license may also be
// found online at https://opensource.org/licenses/MIT.
//
#ifndef NNG_SUPPLEMENTAL_UTIL_PLATFORM_H
#define NNG_SUPPLEMENTAL_UTIL_PLATFORM_H
// The declarations in this file are provided to assist with application
// portability. Conceptually these APIs are based on work we have already
// done for NNG internals, and we find that they are useful in building
// portable applications.
// If it is more natural to use native system APIs like pthreads or C11
// APIs or Windows APIs, then by all means please feel free to simply
// ignore this.
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
// Return an absolute time from some arbitrary point. The value is
// provided in milliseconds, and is of limited resolution based on the
// system clock. (Do not use it for fine-grained performance measurements.)
NNG_DECL nng_time nng_clock(void);
// Sleep for specified msecs.
NNG_DECL void nng_msleep(nng_duration);
// nng_thread is a handle to a "thread", which may be a real system
// thread, or a coroutine on some platforms.
typedef struct nng_thread nng_thread;
// Create and start a thread. Note that on some platforms, this might
// actually be a coroutine, with limitations about what system APIs
// you can call. Therefore, these threads should only be used with the
// I/O APIs provided by nng. The thread runs until completion.
NNG_DECL int nng_thread_create(nng_thread **, void (*)(void *), void *);
// Set the thread name. Support for this is platform specific and varies.
// It is intended to provide information for use when debugging applications,
// and not for programmatic use beyond that.
NNG_DECL void nng_thread_set_name(nng_thread *, const char *);
// Destroy a thread (waiting for it to complete.) When this function
// returns all resources for the thread are cleaned up.
NNG_DECL void nng_thread_destroy(nng_thread *);
// nng_mtx represents a mutex, which is a simple, non-reentrant, boolean lock.
typedef struct nng_mtx nng_mtx;
// nng_mtx_alloc allocates a mutex structure.
NNG_DECL int nng_mtx_alloc(nng_mtx **);
// nng_mtx_free frees the mutex. It must not be locked.
NNG_DECL void nng_mtx_free(nng_mtx *);
// nng_mtx_lock locks the mutex; if it is already locked it will block
// until it can be locked. If the caller already holds the lock, the
// results are undefined (a panic may occur).
NNG_DECL void nng_mtx_lock(nng_mtx *);
// nng_mtx_unlock unlocks a previously locked mutex. It is an error to
// call this on a mutex which is not owned by caller.
NNG_DECL void nng_mtx_unlock(nng_mtx *);
// nng_cv is a condition variable. It is always allocated with an
// associated mutex, which must be held when waiting for it, or
// when signaling it.
typedef struct nng_cv nng_cv;
NNG_DECL int nng_cv_alloc(nng_cv **, nng_mtx *);
// nng_cv_free frees the condition variable.
NNG_DECL void nng_cv_free(nng_cv *);
// nng_cv_wait waits until the condition variable is "signaled".
NNG_DECL void nng_cv_wait(nng_cv *);
// nng_cv_until waits until either the condition is signaled, or
// the timeout expires. It returns NNG_ETIMEDOUT in that case.
NNG_DECL int nng_cv_until(nng_cv *, nng_time);
// nng_cv_wake wakes all threads waiting on the condition.
NNG_DECL void nng_cv_wake(nng_cv *);
// nng_cv_wake1 wakes only one thread waiting on the condition. This may
// reduce the thundering herd problem, but care must be taken to ensure
// that no waiter starves forever.
NNG_DECL void nng_cv_wake1(nng_cv *);
// nng_random returns a "strong" (cryptographic sense) random number.
NNG_DECL uint32_t nng_random(void);
// nng_socket_pair is used to create a bound pair of file descriptors
// typically using the socketpair() call. The descriptors are backed
// by reliable, bidirectional, byte streams. This will return NNG_ENOTSUP
// if the platform lacks support for this. The argument is a pointer
// to an array of file descriptors (or HANDLES or similar).
NNG_DECL int nng_socket_pair(int [2]);
#ifdef __cplusplus
}
#endif
#endif // NNG_SUPPLEMENTAL_UTIL_PLATFORM_H